Artists originally gave 2 culture and 1 health, I believe (before the patch). I suspect when they removed the health, they felt they had to give another strong ability to replace the strong one they removed.
I go with Artists almost every game, but I have tried a few with Engineers and one with Aristocrats. I think if you go Supremacy and get Biowells/Academies up early, then Aristocrats can nicely cover any energy shortfalls in the first 100 turns or so. At least, that was my experience.
Still have no desire to pick Refugees or Scientists, but I suppose I will eventually...
I really like Artists. I played a game as Brasilia where I got one Supremacy level from a progenitor ruin - marines before I was even done building an Old Earth Relic - and used Might to get a free level 2 and another level through teching with the 20% bonus Might also gives you. Level 3, free roads before first outpost. Just got better from there.
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