There's a policy that adds +2 Gold to all trade routes (and a few others that do similar things), look at what modifiers those use. If you can't figure it out, lemme know and I'll take the time to help you out more, busy ATM.
Does this seem like it will work?
<LeaderTraits>
<Row LeaderType="LEADER_AKANE" TraitType="TRAIT_LEADER_KAGAKU"/>
</LeaderTraits>
<Traits>
<Row Description="LOC_TRAIT_LEADER_KAGAKU_DESCRIPTION"
Name="LOC_TRAIT_LEADER_KAGAKU_NAME" TraitType="TRAIT_LEADER_KAGAKU"/>
</Traits>
<TraitModifiers>
<Row ModifierId="TRAIT_BOOST_SCIENCE" TraitType="TRAIT_LEADER_KAGAKU"/>
<Row ModifierId="TRAIT_TRADE_SCIENCE" TraitType="TRAIT_LEADER_KAGAKU"/>
</TraitModifiers>
<Modifiers>
<Row>
<ModifierId>TRAIT_BOOST_SCIENCE</ModifierId>
<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_DISTRICT_PRODUCTION</ModifierType>
</Row>
<Row>
<ModifierId>TRAIT_TRADE_SCIENCE</ModifierId>
<ModifierType>MODIFIER_PLAYER_ADJUST_TRADE_ROUTE_YIELD</ModifierType>
</Row>
</Modifiers>
<ModifierArguments>
<Row>
<ModifierId>TRAIT_BOOST_SCIENCE</ModifierId>
<Name>DistrictType</Name>
<Value>DISTRICT_CAMPUS</Value>
</Row>
<Row>
<ModifierId>TRAIT_BOOST_SCIENCE</ModifierId>
<Name>Amount</Name>
<Value>150</Value>
</Row>
<Row>
<ModifierId>TRAIT_TRADE_SCIENCE</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_SCIENCE</Value>
</Row>
<Row>
<ModifierId>TRAIT_TRADE_SCIENCE</ModifierId>
<Name>Amount</Name>
<Value>2</Value>
</Row>
</ModifierArguments>