I'm down with 1NW. Even if there's no seafood it's still a great spot, and making the capital coastal is good for a "let's learn Portugal on Prince" game.
My default plan would be pretty different from yours. I say default because information gathered from exploration could easily make me reconsider.
Masonry -> Wheel -> Pottery -> Mysticism -> Poly -> Priesthood. *Then* Bronze Working.
Build something like Worker [Expansive], Warrior, Great Wall, Granary [Exp], Warrior, Settler [Imp], Oracle [Marble] (to Monarchy).
Then you'll need to catch up on expansion, but you'll have two cities, Exp/Imp, and no barb pressure.
Reasons:
* Farming flood plains that you're going to cottage in your capital is not a complete waste of time, but it is a bit of a waste. You will grow a little slowly on 3F floods, but the stupid farms take so long to build on flood plains that they would only help a little. That said, you can optionally replace Pottery and Cottages in my plan with Agriculture and Farms. My plan doesn't need Pottery except for the Granary (which is cheap with Exp) and to get a head start on the cottages. The cottages would help a little with getting the Oracle in time, since my proposal has you diverting to Masonry and going through Poly instead of Med in order to unlock Marble wonders, but I suspect that wouldn't make much difference on Prince.
* You don't have many forests to chop. The plains hill forest is almost as good as a mine. An in spite of your Exp trait you might want to save a couple forests for health - it depends what resources you find.
* The Great Wall is a little bit more barb protection than you probably need, but it buys you peace and quiet to build the Oracle and then expand - even with Warriors if necessary. Masonry is a good first good tech for you and you have a strong production capital (you can even mine the pigs for a while, prior to AH), so you can definitely get it if you build it right away.
* Oracle to Monarchy is conservative. You probably could do better (Metal Casting or Code of Laws, or even a better tech) on Prince with this start. But Oracling to Monarchy is a safe tactic that's worth getting used to, and it fits for this start. Monarchy would let you stuff your capital with an Academy and Archers and easily get it to size 11 (6 flood cottages, pigs, 2 marble, 2 scientists) with 4 food left over.
After the Oracle, besides expansion I'd be looking at the Great Library and *maybe* the Temple of Artemis if you get bored. I don't mean "get bored" literally, but if for example you saw that your third and forth city blocked off some land with no AI competition, then you might go for it (if it hadn't been built already). I advise against going for the Great Lighthouse. It's a little meh on the Continents map script, and you don't have any bonuses for building it, and I am proposing that you build two other early wonders instead.
I have no special advice for what to do with the Spy and/or Prophet you'd get from the early wonders I proposed. By default I would plan on settling a prophet and using a spy to explore and then saving it for a tech-stealing bomb.