EternalNeko
Chieftain
- Joined
- Jul 19, 2011
- Messages
- 7
----------=Please Read!=--------------
I realise this post contains a lot of text that is probably of no interest to most readers. take a glance and move on if need be.
The abstract is: Myself and a Friend cannot make Multi-Player Work, due to OOS problems.
Anyway I shall elaborate the problem with excessive details: (read this part if you have any idea how to resolve the above problem)
---Simplified--- (Details are boring after all)
Myself and a Friend, within the same house, on the same 1Gbps LAN, with duplicate copies of Civ-IV, BTS, and RoM-AND, attempted to play multiplayer on lan a few times, all times eventually went 'Out of Sync', resulting in the end of the fun.
---Detailed--- (Because details can also be important...)
- Attempt 1: We first started out with A New Dawn version 1.76 instead of the old version of 1.75C, things went smoothly and we reached around 270 turns before the problem reared it's head, 'Out of Sync', in order to resolve this we tried what it said on the message, the 'non-host'(assuming there is such a thing as a host in this game), left the game and returned, only to be met by the same message before we even ended a turn again, so we repeated it and it was still there, then the host pc did the same and the message still was there, at this point it was late so we called it a night.
- Attempt 2: We reformatted the computers and fresh installed civilization/BTS/AND, started up a new game with the same settings, things again went smoothly until 295 turns, when we had the problem, this time we decided to not bother with the logging out/in of the server, instead we saved the game and loaded it, that worked.. for 1 turn.
Repeating loading we could get between 1-5 turns before it would go out of sync again, we repeated this for about 50 turns then called it quits again.
We have deleted the caches and 'customassets' folder on both pc's (though the custom assets folder just had 190 empty folders)
Both PC's have an exact copy of the other's Civ4 folder as it was copied accross the network with no modifications made to it.
-Is it possible to maintain a good multiplayer game with this setup?
-If so what are we doing wrong and how do we resolve it?
-What settings do people normally play with?
-We had intended to play it later this month with 6 people, is that even possible?
---Setup---
Computer 1:
- Intel i7 920@4ghz
- 12gb ram
- ATI 5870
- 1920x1080
- F:\Civ4\Beyond The Sword\
- (BTS - 3.19, AND - 1.75C)
Computer 2:
- Intel E8400@3.4ghz
- 4gb ram
- Geforce GT250
- 1680x1050
- C:\Civ4\Beyond The Sword\
- (BTS - 3.19, AND - 1.75C)
Infrastructure:
- Linksys WRT610N - 1Gbps
- 2x 5Meter CAT5a
Map Settings:
- 2 Players & 6 AI's
- RoM_Islands (Giant, Tropical, Medium, Ancient, Epic, Several Extras, Many Tiny Islands, Cylindrical, Standard)
x - No Barbarians
x - Aggressive AI
x - No Technology Trading
x - No Technology Brokering
x - No BarbarianCivs
x - Usable Mountains
x - Multiple Production
x - Multiple Research
x - Surround and Destroy
x - Advanced Diplomacy
x - Unlimited Wonders
x - Ruthless AI
x - Advanced Economy
x - Realistic Culture Speed
x - Larger Cities
x - Realistic Corporations
x - United Nations
x - Advanced Espionage
x - Expanded Castles
x - Arctic and City Parks
x - Meteorology
x - Civic Buildings
x - Early Buildings
x - Historical Wonders
x - Guilds
x - Modern Corporations
x - Advanced Nukes
- Conquest Victory
- BUG settings are unchanged.
- Simultaneous Turns, Take over AI
I realise this post contains a lot of text that is probably of no interest to most readers. take a glance and move on if need be.
The abstract is: Myself and a Friend cannot make Multi-Player Work, due to OOS problems.
Anyway I shall elaborate the problem with excessive details: (read this part if you have any idea how to resolve the above problem)
---Simplified--- (Details are boring after all)
Myself and a Friend, within the same house, on the same 1Gbps LAN, with duplicate copies of Civ-IV, BTS, and RoM-AND, attempted to play multiplayer on lan a few times, all times eventually went 'Out of Sync', resulting in the end of the fun.
---Detailed--- (Because details can also be important...)
- Attempt 1: We first started out with A New Dawn version 1.76 instead of the old version of 1.75C, things went smoothly and we reached around 270 turns before the problem reared it's head, 'Out of Sync', in order to resolve this we tried what it said on the message, the 'non-host'(assuming there is such a thing as a host in this game), left the game and returned, only to be met by the same message before we even ended a turn again, so we repeated it and it was still there, then the host pc did the same and the message still was there, at this point it was late so we called it a night.
- Attempt 2: We reformatted the computers and fresh installed civilization/BTS/AND, started up a new game with the same settings, things again went smoothly until 295 turns, when we had the problem, this time we decided to not bother with the logging out/in of the server, instead we saved the game and loaded it, that worked.. for 1 turn.
Repeating loading we could get between 1-5 turns before it would go out of sync again, we repeated this for about 50 turns then called it quits again.
We have deleted the caches and 'customassets' folder on both pc's (though the custom assets folder just had 190 empty folders)
Both PC's have an exact copy of the other's Civ4 folder as it was copied accross the network with no modifications made to it.
-Is it possible to maintain a good multiplayer game with this setup?
-If so what are we doing wrong and how do we resolve it?
-What settings do people normally play with?
-We had intended to play it later this month with 6 people, is that even possible?
---Setup---
Computer 1:
- Intel i7 920@4ghz
- 12gb ram
- ATI 5870
- 1920x1080
- F:\Civ4\Beyond The Sword\
- (BTS - 3.19, AND - 1.75C)
Computer 2:
- Intel E8400@3.4ghz
- 4gb ram
- Geforce GT250
- 1680x1050
- C:\Civ4\Beyond The Sword\
- (BTS - 3.19, AND - 1.75C)
Infrastructure:
- Linksys WRT610N - 1Gbps
- 2x 5Meter CAT5a
Map Settings:
- 2 Players & 6 AI's
- RoM_Islands (Giant, Tropical, Medium, Ancient, Epic, Several Extras, Many Tiny Islands, Cylindrical, Standard)
x - No Barbarians
x - Aggressive AI
x - No Technology Trading
x - No Technology Brokering
x - No BarbarianCivs
x - Usable Mountains
x - Multiple Production
x - Multiple Research
x - Surround and Destroy
x - Advanced Diplomacy
x - Unlimited Wonders
x - Ruthless AI
x - Advanced Economy
x - Realistic Culture Speed
x - Larger Cities
x - Realistic Corporations
x - United Nations
x - Advanced Espionage
x - Expanded Castles
x - Arctic and City Parks
x - Meteorology
x - Civic Buildings
x - Early Buildings
x - Historical Wonders
x - Guilds
x - Modern Corporations
x - Advanced Nukes
- Conquest Victory
- BUG settings are unchanged.
- Simultaneous Turns, Take over AI