Prerequisite: Yet (not) Another Bit Map Converter by Zobtzler Yet (not) Another Maps Pack Activate the In Game WorldBuilder (optional if you just want to convert a map from a game you've saved) 1/ Launch civilization 6 2.1/ Load the saved game you want to extract the map from or 2.2/ Load an existing Civ6Map file or Create a new Map (this include editing existing YnAMP maps) in the Worldbuilder (see How to launch the ingame worldbuilder) 3/ Export the Map data to the Lua.log Press Esc to show the Option Menu, YnAMP add a new choice at the end of the menu called "Export Map to Log", just click that button, depending on your CPU and the map's size the game may freeze a few seconds. Spoiler In Game Menu : 4/Exit the game This is necessary as YnABMC will need to access the Lua.log which is locked as long as Civilization 6 is running 5/ Launch YnABMC.exe Check the advanced box, then click "Select .log File" Navigate to your civ6 logs folder (usually "..\Documents\my games\Sid Meier's Civilization VI\Logs\"), select the Lua.log file and click "Open" Fill the "Project Name" and "Author", then input your Mod ID (or generate a new one for a new project) Note that if you plan to update a project you've created, you have to use the same Mod ID as the previous export, else you won't be able to load your previously saved game with the old project. Check the options you want to see on the map setup screen then press "Generate Map" About the TSL option, the tool will create an empty Map.xml file in your project's Map folder if you've checked the "Map Support TSL" box, but you'll need to fill it manually following the instruction here. YnABMC can generate cliffs automatically for your map if you don't want to put them manually in the World Builder, you just need to check the "Generated" option in front of "Cliffs" Spoiler YnABMC : 6/ Move your project to the Civilization 6 Mods folder You'll find your project folder in the logs folder (usually "..\Documents\my games\Sid Meier's Civilization VI\Logs\"), you need to copy it in the Civ6 mods folder (usually "..\Documents\my games\Sid Meier's Civilization VI\Mods\") 7/ Launch Civilization 6 Go to the "Additional Content" menu and check that your mod is listed there and enabled. YnAMP should be enabled to. Spoiler Additional Content menu : 8/ Play the map Go back to the Main Menu, then Create a new game and select the converted map. Enjoy !