RobO
King
I have tried to reduce the growth rate (and the number of (large) cities), but didn't quite succeed and would like some opinions. This is what I did:
- Required three food for pop growth
- Floodplain, Grass and Plain produce one more food (4, 3 and 2)
- Tundra does not produce food
It didn't work because in despotism grass will only produce two food (unless it has a bonus resource). This means that you need access to irrigation - and preferably also grass - to be able to expand with a reasonable speed. I think you should be able to make do without irrigation at start.
I then tried relaxing the two food/shields restriction for Despotism (replacing it with a reduced worker speed), but that produced too much food, so expansion was probably even higher than before. Perhaps requiring 4 food per citizen in this environment might work, I haven't tried that.
I'm reluctant to make a settler require three citizens - the current setup feels good (you use to and get two when the new city is built). It might be necessary, though.
Any ideas?
- Required three food for pop growth
- Floodplain, Grass and Plain produce one more food (4, 3 and 2)
- Tundra does not produce food
It didn't work because in despotism grass will only produce two food (unless it has a bonus resource). This means that you need access to irrigation - and preferably also grass - to be able to expand with a reasonable speed. I think you should be able to make do without irrigation at start.
I then tried relaxing the two food/shields restriction for Despotism (replacing it with a reduced worker speed), but that produced too much food, so expansion was probably even higher than before. Perhaps requiring 4 food per citizen in this environment might work, I haven't tried that.
I'm reluctant to make a settler require three citizens - the current setup feels good (you use to and get two when the new city is built). It might be necessary, though.
Any ideas?