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How to rewrite Capitalism II

Discussion in 'Computer Talk' started by Zkribbler, Oct 16, 2019.

  1. Zkribbler

    Zkribbler Deity

    Joined:
    Dec 17, 2009
    Messages:
    6,989
    Location:
    Philippines
    Capitalism II archaic though it may be is a pretty fun game. I've always done well with manufacturing, retail, and mining, although farming and real estate are consistent losers and newspapers are impossible. I have a copy in my Steam wishlist, waiting for a sale.

    I'd like to modify the game so it would play better. I used to know how to program, but I haven't in decades. Can some give me some pointers?
     
  2. Serutan

    Serutan Eatibus Anythingibus

    Joined:
    Feb 20, 2002
    Messages:
    5,513
    Location:
    Baja Arizona
    What is the modding mechanism? I'm presuming you have no access to the source code, so it must be some
    sort of scripting (Lua, Python, XML, etc.). If that's the case your options are
    1. See if there a script files with the main game, study them, and edit a copy to see how hard it is to make something work.
    2. See if there's a modding guide to the game somewhere.
     
  3. Timsup2nothin

    Timsup2nothin Quad B

    Joined:
    Apr 2, 2013
    Messages:
    45,427
    Location:
    Shadowy Fringe of the Candy Industry
    While not as active as cfc, this is a good resource.
     
  4. morrgan82

    morrgan82 Chieftain

    Joined:
    Jan 24, 2020
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    Male
    Timsup2nothin, thanks for sharing that.
     

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