madscientist
RPC Supergenius
Well, we could go back and forth. I'll just say I disagree.
yeah, they've definitely responded to people's concern that the early rush is the only way. now in bts a builder-type approach is usually the best way to go early.
More unique units with no metals requirement (Bowmen, Holkans, Dog Warriors) and the catapults changes.
....Maybe dog soldier rush is a good idea. For the other civs, it's very often not it seems.
what made the rush less effective in BtS?
In vanilla and warlords, the AIs spent their hammers towards settlers and workers to grab. Now they spend them towards units. Sorry to say so, but if you see no difference, you're blind.
I'm not saying the rush isn't working. I say it costs more than it used to, and brings less. Of course grabbing a second capital site on a crowded map certainly is a good move. But on a normal (I mean not overcrowded) map, you have room to expand at a lower price than what the rush costs you.
you mean you spend commerce for espionnage that early in the game?In my experience this is not the case with all AIs. Easy enough to figure out, if you using espionage correctly. Look at the power graph numbers for your potential target, if your's is soring as you build axes, chances are you have an easy target.
you mean you spend commerce for espionnage that early in the game?![]()
I'm not saying the rush isn't working. I say it costs more than it used to, and brings less. Of course grabbing a second capital site on a crowded map certainly is a good move. But on a normal (I mean not overcrowded) map, you have room to expand at a lower price than what the rush costs you.
Exactly. The two ALC Isabella games are examples of each contrasting situation. In the first one I had Charlemagne uncomfortably close to me and very little good land in which to expand. An Axe rush was the only option. In the second Isabella game I was able to block the AIs from expanding into territory I wanted, and thus I was able to postpone an attack until post-Construction.I'd point to the first Sisiutil Isabella game as a good example of that.
rushing is significantly harder against high level AIs in bts, especially if they have bronze working and masonry. They will whip their cities silly to fend off an attack and things can get ugly very fast. I think it's generally better to out-rex the AI now and attack later in the game with siege and/or gunpowder units.
Further to the points made by Cabert Shyuhe and FHermit is that the AI is teching more slowly. So the attack later on, based on a good econ, is likely to be against units that are one era behind.
You can possibly allocate some of your commerce to espionage to drop cultural defence, and to build an army which fits the situation, thereby saving you hammers.
The majority of the new leaders introduced in BTS have bonuses that make them very difficult to rush (protective/uus/ubs/etc.).
Also, I have to agree with Cabert that in most cases the AI builds more units or when you declare they whip they maniacs now and build units properly to counter you. As a result, early rushing is much more difficult.
Due to the slowish AI tech pace it is often preferable to tech peacefully in the early game and then attack once these early game bonuses have faded.
In general I must say that my experience thusfar (monarch) is that early attacks cost a lot of valuable hammers that could go instead to settlers and workers to develop your economy leaving you in a stronger position to attack later supported by a developed economy.
Of course if you have a neighbour right on your doorstep and you happen to have copper then you are still in the right to go to war early. But I just don't have that scenario happen in many of my games and I start (but not finish) a lot of games.