jayeffaar
Warlord
Hi. I'm currently playing my first Emperor-level game and having a blast, after only playing King for a while. Finally, this game is giving me a bit of challenge!
I was going for a culture victory but in the late 1900s, Ceasar got to 20 culture points first and started building the United Nations. This, of course, meant war.
Now, I'm unsure about a couple of points. Once he had enough great people, wonders and flipped cities to start working on the UN wonder, can I block his victory by stealing some of his GPs? The who's winning screen shows his culture bar has dropped down below 20, but since he was there a few turns ago, can he still win by building the UN at this point?
The other thing I've been doing to him with my spies, is sabotage the building of the UN. What exactly does that do to it? Completely destroy it? Remove a percentage of the hammers already used to build it? I'm trying to gauge how often I have to go back in there and re-sabotage it.
I was going for a culture victory but in the late 1900s, Ceasar got to 20 culture points first and started building the United Nations. This, of course, meant war.
Now, I'm unsure about a couple of points. Once he had enough great people, wonders and flipped cities to start working on the UN wonder, can I block his victory by stealing some of his GPs? The who's winning screen shows his culture bar has dropped down below 20, but since he was there a few turns ago, can he still win by building the UN at this point?
The other thing I've been doing to him with my spies, is sabotage the building of the UN. What exactly does that do to it? Completely destroy it? Remove a percentage of the hammers already used to build it? I'm trying to gauge how often I have to go back in there and re-sabotage it.