Does anyone know what the code should look like* to stop celebrations from adding a social policy slot? Like I know how to do YieldTypes (like adding food) and set them but I have no idea what it should look like for social policy slots. I have looked all over the data folder for examples of it and could not find anything.
I feel like if I know what the code is I can modify "golden-ages.xml", "golden-ages-gameeffects.xml", and "governments.xml" to do this or I could be wrong. Or perhaps using those files I can code it to subtract a social policy slot, which should still have the same desired effect I am thinking.
**(is it an <Argument> followed by subtract= name)
Basically the end product I am looking for is to have the ability to still change your social policies doing a celebration but not receive additional social policy slot from a celebration. With the only way to receive additional social policy slots being through the Civic tree and other abilities like attribute points.
I feel like if I know what the code is I can modify "golden-ages.xml", "golden-ages-gameeffects.xml", and "governments.xml" to do this or I could be wrong. Or perhaps using those files I can code it to subtract a social policy slot, which should still have the same desired effect I am thinking.
**(is it an <Argument> followed by subtract= name)
Basically the end product I am looking for is to have the ability to still change your social policies doing a celebration but not receive additional social policy slot from a celebration. With the only way to receive additional social policy slots being through the Civic tree and other abilities like attribute points.
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