kriceless
Chieftain
- Joined
- Jun 29, 2021
- Messages
- 4
Fairly new player here, I played a lot of Prince and King to try out the community balance patches. While I moved away from the base game's growth, population and science focus, I realized that it's really hard to focus on just one side of the game, and it's even harder to try and be competitive in all facets. I tried moving up to Emperor as I started to win a lot in King and played as Babylon. I focused on scientists on my capital. I don't know how to manage the other yields (production, food and especially culture) and I think I am using my Great People wrong. I went Authority>Artistry>Rationalism because I wanna try Raging Barbs with the 3rd/4th UC of Babylon. Every GW/GA/GM I get i just pop for Great Works, Prophets (3rd Prophet onwards) to spread to my neighbors and Scientists for Academies. I realized halfway through Renaissance that I'm behind 3 policies and 2 techs from the top AI and we are opposite sides of a Pangea map so I cant feasibly attack them while defending against 2 hostile neighbors. I spawned in the corner of the map and rather rough terrain forced me to play defensive rather than offensive since my two neighbors decided to do a defensive pact.
Should I just start popping Writers/Scientists for Culture/Science? Should I switch my production to Arts during golden ages? When should I plant/pop Engineers and Scientists? Is it wrong to exceed the 'allowable' number of specialists because it causes urbanization? I picked Babylon because I thought I can be slightly ahead in techs especially against non-rationalism AIs but I seem to struggle in the middlegame and especially in deciding GP usage.
Should I just start popping Writers/Scientists for Culture/Science? Should I switch my production to Arts during golden ages? When should I plant/pop Engineers and Scientists? Is it wrong to exceed the 'allowable' number of specialists because it causes urbanization? I picked Babylon because I thought I can be slightly ahead in techs especially against non-rationalism AIs but I seem to struggle in the middlegame and especially in deciding GP usage.