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How to win as china? DV

Discussion in 'Civ5 - General Discussions' started by ragindrunk, Sep 25, 2013.

  1. ragindrunk

    ragindrunk Chieftain

    Joined:
    Aug 10, 2013
    Messages:
    11
    I'm having a real hard time winning as china on emporer. The AI seems to always expand and develop their army way faster than I can keep up. By the time I got my 3rd city I was surrounded by 3 civs and couldn't expand any more.

    Any tips would be greatly appreciated.
     
  2. Matthew.

    Matthew. Deity

    Joined:
    Sep 14, 2011
    Messages:
    2,179
    Large capital with lots of science. Won't need to worry about expansion too much until late medieval, at which point you can just roll across the map with Chu's and expand as wide as you want.
     
  3. Sun Wukong

    Sun Wukong Chieftain

    Joined:
    Mar 8, 2010
    Messages:
    25
    Location:
    Hobart
    Don't worry about your army much in the early game, that can come later. Composite bows are plenty until it's time to start marching around with your UU. It might help to focus on growth and your economy to begin with.
     
  4. Magma_Dragoon

    Magma_Dragoon Reploid

    Joined:
    May 10, 2008
    Messages:
    2,354
  5. joshua43214

    joshua43214 King

    Joined:
    Mar 21, 2012
    Messages:
    985
    The two threads Magma_Dragoon linked pretty much give the whole picture.

    I will add that you should get 3 - 4 archers out and a war going with your closest neighbor as fast as you can with out neglecting basic infrastructure. Just start harassing your neighbor and get your archers promoted to range and march. By the time they get to be Chok's they will be nearly unstoppable. Protect them very carefully and you should be able to start dominating while they are just CB's depending on your happiness. I find that a two or three city empire seems to be best.
     
  6. Atinuviel

    Atinuviel Chieftain

    Joined:
    Aug 22, 2013
    Messages:
    95
    In my experience, in Emperor you want to begin to harass your neighbors early. Use your warrior and maybe 1 scout to steal a worker and basically make it impossible for them to improve their nearby resource. If they try to settle, kill the escort and steal their settler. Build an archer or two to supplement your force. Usually they'll be so demoralized they'll be beaten down for the entire game. At this point you can either move in for the killing blow, or give them peace and start tackling other nearby neighbors. (Preferably now with even more troops at your disposal)
     
  7. Magma_Dragoon

    Magma_Dragoon Reploid

    Joined:
    May 10, 2008
    Messages:
    2,354
    Of course, you don't have to go for domination. China is easily capable of any type of victory, the +3 gpt on a building as early and critical as a library means you will benefit from it for almost the entire game, and gold advances any goal. Their UU is useful for crippling a runaway in the midgame or turtling for a peaceful science victory.
     
  8. neoaspilet11

    neoaspilet11 Chieftain

    Joined:
    Sep 23, 2013
    Messages:
    82
    Location:
    Hong Kong
    Been Playing emperor level in Gods and King for few weeks now. Here are some tips to stand the test of time:

    I usually follow these Policies sequence and insert some policies in betwwen depending on needs. particulary on hapiness and production related.
    1.) Tradition
    2.) Tradition->Legalism: to provide culture buildings
    I insert other policies of tradition when needed until this policy tree is max out.

    3.) Liberty
    4.) Liberty->Collective Rule: to provide extra settler
    5.) Liberty->Citizenship: to provide extra worker

    sometimes I insert aristocracy here before a my new wonder is built. Because it can boost up production.

    6.) Piety
    7.) Piety->Organized Religion: faith is really important in the later part of the game. as it can
    buy scientists, engineers, merchants. I make sure my faith is always on positive loop. and buy inquisitors if there are other religions in my cities.

    8.) Commerce


    7.) Science - I start on this policy when my faith reaches to 700+ enough to buy a scientist.
    be sure to max out Piety before opening Science tree.


    Dont neglect your faith as it can cost in the later part in the game.
    Select beliefs that can boost culture, faith, happiness. Guard your cities from prophet attacks by surrounding with units or have an inquisitor near the city to repel prophets or missionaries. or capture as last resort as it can convert the whole city's religion. When at peace, I send my extra prophet at enemies capital to convert their whole city religion even whole empire. In this way, the AI will at least to spend faith in purchasing faith related units/ buildings.


    Early tech:
    1.) Pottery
    2.) writing as it can build the great library.
    3.) mining/archery
    4.) construction


    Early wonders:
    1.) Great library - free tech
    2.) Pyramids - free workers
    3.) Temple of Artemis - speeds up range units

    Early game.
    1.) i usually build 3 scouts and sent then in north east, north west, south east, south west directions. if some city state gives you 8 faith, which is enough to found a pantheon, then I dont need to build shrine early. I can build it later. But if I dont get a faith from CS, I build a shrine immediately after the scouts.

    2.) Let your scouts explore on the hills as it can gain vantage points for more tiles can be viewed.

    General tips.
    1.) I usually place my cities in rivers, or in any place that has natural defensive features like forest
    cover, above the hill or near a bottleneck geography

    2.) I place my cities as much as possible closer to each other when the enemy civs are near and spread out when the enemy civs are far.

    3.) As much as possible I settle my cities on strategic advantage like blocking other civs from expansion. This will certainly get to war always
    even before the birth of Christ. But this will give an advantage as the units can gain experience + likehood to gain a Great General which can build citadels in hotspot places.

    3.) build roads on possible hotspot places near borders. and build them on hills for troops mobility. If my cities are highly vulnerable to attack, i usually build roads around them for my troops to move easily. Build walls and castles for cities near the border.

    4.) Hide your forces from enemies. So that it has no idea what your units are.

    5.) for me it is not a matter of the number of cities but on the quality of the city which is gauged by number of resources, defensive positions, and of course food.

    6.) Just like in real life, declare war or keep the pressure of war if there is an strategic purpose. like capturing cities with plenty of resources. and burning low quality cities. And in the later part of the game, in 1850's up. if the enemy civ is offering peace, it means it is on the losing position. So capture as much as possible strategic cities.

    7.) Before I attack the city, I let the worker attack first by building road to that city. In this way, the foot or mounted soldier can easily reach the attacked city when its defenses are down to zero. This is also has a good result as the AI is inclined to capture my worker, so my supporting units can destroy the capturing unit, gaining precious experience.

    8.) when my city is beseiged in the early part of the game, I concentrate my firepower on nearest foot soldiers in my city. as they are the ones who will capture my city.


    Spies are extremely useful if properly used. as soon as I get a spy, I check the demographics to see who is the most literate. The most literate CIV is most technologically advanced CIV. If i am behind with tech, I placed my spy on the most literate. I placed my spy there until modern times enough to steal 3 to 4 techs. If i am ahead of the tech, i placed my spy at my capital.

    embassies - dont accept embassy if the enemy is too close to my empire. as they will know my capitals location. accept embassies and befriend far flung civs.



    I choose always China. forgive for the bias.
    and the other civs are always the greatest


    1.) Alexander - always befriend him unless on dire circumstances. He has only one mission to conquer the world.
    2.) Bismarck - formidable tech leader
    3.) Catherine - always befriend her unless on dire circumstances. she will nuke you.
    4.) Darius - another tech leader
    5.) Elizabeth - "By the grace of God, your days are numbered." I alway like when she declares war, I love the music. In fact i edited her music made it a ringtone to my phone. Its like a nostalgic feeling where thousand ships are sailing for invasion.
    6.) Napoleon
    7.) Montezuma or Washington

    The most important is

    "Know your enemy. If you know your enemy and know yourself, you will win even in a hundred battles. If you know yourself and you dont know your enemy, this will lead to war with no purpose. If you dont know yourself and your enemy, you will be wiped out from the face of Civ planet."

    Enjoy and have fun
     

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