I saw no indication that you got any.@Victoria How about the WW when being declared war on?
Sorry if I got it wrong, does it mean if someone declared war on me, I can conquer his whole nation without suffering any WW?I saw no indication that you got any.
No, once you start taking cities, you will start suffering from WW.Sorry if I got it wrong, does it mean if someone declared war on me, I can conquer his whole nation without suffering any WW?
It’s the combat that garners WW points, not the DOW.Sorry if I got it wrong, does it mean if someone declared war on me, I can conquer his whole nation without suffering any WW?
No what I mean is WW seems to be modified by CB, so how about the modification of WW if being declared war on.It’s the combat that garners WW points, not the DOW.
The real sad thing is, if A declares a formal war on B, A suffers standard Warmonger and WW based on a formal declaration but the defender suffers warmonger for taking cities and WW for fighting as if a surprise war... it may feel wrong but to be fair it was a surprise for them.No what I mean is WW seems to be modified by CB, so how about the modification of WW if being declared war on.
So I should just make peace with them and declare war on them again after 10 turns with CB if just want to avoid the WWThe real sad thing is, if A declares a formal war on B, A suffers standard Warmonger and WW based on a formal declaration but the defender suffers warmonger for taking cities and WW for fighting as if a surprise war... it may feel wrong but to be fair it was a surprise for them.
Well currently WW is not strong enough so it rarely affects you anyway. If you want to mess around with 12 shots from ranged units before you take a city then you may feel a little WW but enough to wait 10 turns for?So I should just make peace with them and declare war on them again after 10 turns with CB if just want to avoid the WW
Perfect, and great, thank you. Of course I am wrong on some things, I have to fill in the gaps of what I do not know. All I have done is play simple basic bits so we have a good idea and use the words like “looks like” and “seems to” for the rest. It’s other people that need to help flesh out the rest like you.But I think you're wrong on a few points :
Perfect, and great, thank you. Of course I am wrong on some things, I have to fill in the gaps of what I do not know. All I have done is play simple basic bits so we have a good idea and use the words like “looks like” and “seems to” for the rest. It’s other people that need to help flesh out the rest like you.
You certainly are likely to be correct with the capping, I have never seen more than -7 in a city but then I find it hard to get that much to start, you must be really bashing each other to get WW that high as only combat effects it and it degrades fairly fast. I am impressed with your violence.
I have spent a fair bit of time on spies lately and no time for the last week, I have a fairly busy life.
I am not sure I am going to do more until R&F comes out due to work amd then R&F new rules will probably take precedence.
Irregardless thank you, all Information is useful to everyone here. If I do ever get something like this into a guide there will be a footnote on good contributors like you.... every bit of info can provide clues on the missing bits.
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@Victoria
I'm curious because of something I found in the program's files. How/Is War_Mongering connected to War_Weariness (One of my friends in CPL swears up and down that War_Weariness and War_Mongering penalties are not connected) but this line seems to connect the two functions: Here's a photo of the coding.
Any thoughts?
View attachment 486922
I have had a city with -17 amenities before, unfortunately, I do not have a picture of the game since it was well over 7 months ago
If you look back to your parameter list there are some likely ties into this area.Idk about how population affects it but the city had 24+ pop