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How will Civ IV use XML?

Discussion in 'Civ4 - General Discussions' started by TastySheriff, Oct 11, 2005.

  1. Santanz Child

    Santanz Child Chieftain

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    I like Harriers idea. In waiting for Civ 4 to come out ive spent a good bit of time reading up on python but have no use for it just yet. A special forum for python in civ would be nice.
     
  2. Grey Fox

    Grey Fox Master of Points

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    Well if u check the "want to learn how to mod civ4 today?" thread, people are already learning python, and are already posting questions why their code dont work. But thats a learning progress. Sometimes you have to ask.
     
  3. Padma

    Padma the Inbond Administrator Supporter

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    Layout of the Civ4 Forums is being discussed in Staff right now. ;)

    There will probably be a Python/XML/SDK/etc. forum(s) under the Creation & Customization forum. (Or maybe C&C will be under a Python/XML/etc. forum! :crazyeye:)
     
  4. Harrier

    Harrier Deity

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    That would be great. :)

    You would probably also want to put a sticky in the game players forums, reminding people to only post python/XML/SDK threads/posts in the relevant forum. :)
     
  5. apatheist

    apatheist Emperor

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    Actually, I'd think that would be more likely, since a unit should have exactly one setting for name, movement, strength (not attack and defense), and production cost. Those are also not data that require non-alphanumeric characters either, so making a separate element is unnecessary.

    I think it's less the language that will trip people up than the programming itself. Python is a lot more beginner-friendly than C or C++, but it's not going to be easy.
     
  6. weakciv

    weakciv Prince

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    I would have to agree. this is more likely going to be teh style. There may be a few non-attribute type elements for other various things in the interface.

    I did a few mods for the World of Warcraft interface and alot of the data was in the above attribute style.
     

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