evonannoredars
Prince
- Joined
- Nov 17, 2024
- Messages
- 456
So in the Modern Age livestream, they talked about how winning each legacy paths involves getting enough points, unlocking the victory project and 'a sudden death victory once you achieve that' (at 1:23:45 in the stream recording). For the militaristic victory this involves:
(1:20:30)
Unless it's hidden behind one of those lightbulb icons, nukes subsequently do not seem to be part of the modern age tech tree. It would also be odd to lock being able to win the militaristic victory behind a tech, even if potentially developing nukes with pre WWI-technology would seem odd.
(0:18:10)
But of course from the gameplay trailer we know that nukes can be launched, or at the very minimum, nuclear explosions can occur - although doing a nuclear test on your own city would be odd, so presumably what we saw was indeed nuclear warfare. This, and the 'sudden death' mention, make me wonder how nukes will come into play. It's possible that the 'sudden death victory' is just the project itself in at least the case of the cultural victory they gave an example of, but I wonder if there's more to it that they're not telling us yet (they did say the victory dev diary would release around launch).
Although it'd make sense to test the nuke as part of the victory, what would be the point of developing nuclear weapons if you're not going to use them? Irl 'as a deterrent' is a reason of course, but it wouldn't be as fun in-game to get nukes and not use them. But if nukes only become available after you win, that'd leave them only usable in the 'one more turn' post-game. But that's assuming the one more turn option still exists - I saw something on reddit about how it wouldn't be in Civ 7, although the source was unclear?
Personally I'm hoping for my ideal end of game scenario where we get surprised by a final pre-victory crisis after all (in this case nuclear warfare), but I'm curious what other people think about how nukes might be involved in the gameplay, or if there's an obvious fact I've missed that explains all this.

Unless it's hidden behind one of those lightbulb icons, nukes subsequently do not seem to be part of the modern age tech tree. It would also be odd to lock being able to win the militaristic victory behind a tech, even if potentially developing nukes with pre WWI-technology would seem odd.
But of course from the gameplay trailer we know that nukes can be launched, or at the very minimum, nuclear explosions can occur - although doing a nuclear test on your own city would be odd, so presumably what we saw was indeed nuclear warfare. This, and the 'sudden death' mention, make me wonder how nukes will come into play. It's possible that the 'sudden death victory' is just the project itself in at least the case of the cultural victory they gave an example of, but I wonder if there's more to it that they're not telling us yet (they did say the victory dev diary would release around launch).
Although it'd make sense to test the nuke as part of the victory, what would be the point of developing nuclear weapons if you're not going to use them? Irl 'as a deterrent' is a reason of course, but it wouldn't be as fun in-game to get nukes and not use them. But if nukes only become available after you win, that'd leave them only usable in the 'one more turn' post-game. But that's assuming the one more turn option still exists - I saw something on reddit about how it wouldn't be in Civ 7, although the source was unclear?
Personally I'm hoping for my ideal end of game scenario where we get surprised by a final pre-victory crisis after all (in this case nuclear warfare), but I'm curious what other people think about how nukes might be involved in the gameplay, or if there's an obvious fact I've missed that explains all this.
