Modiga-Disabled
Warlord
- Joined
- Feb 23, 2010
- Messages
- 129
There are many overlaps between these different branches, allowing for powerful combinations. A lot of them don't pose a problem of how the mechanic will work because they offer increases of outputs, which can be stacked indefinitely.
Some, however, provide decreases to the necessary inputs. To give examples the monetary and cultural costs of buying tiles, the cost to upgrade units, the cost to buy buildings and units.
To go into details:
The Angkor Wat provides -75% cultural cost to purchase tiles in all cities.
Russia's Kreposts provide a -50% cultural cost.
Usually in civ games percentages are additive. Of course, if that's the case here Russia tile costs would be better than free. Cumulative is the other option, which would make the cost -87.5%. Stunningly cheap.
Monarchy provides -50% gold purchasing cost of tiles.
America's UA gives them -25% gold purchasing cost.
Giving either -75% or -62.5%. Not quite as extreme as the previous example.
Big Ben gives -25% cost for purchasing production in cities.
Mercantilism also gives -25% cost for purchasing items in cities.
Either -50% or -43.8%
Also, Militarism gives -33% cost for purchasing units.
Making the total either -83% or -62%
The Pentagon gives -50% upgrade cost for units.
Professional Army gives -50% gold upgrade costs for units
Either -100% or -75%
One would have to assume these bonuses are cumulative, rather than additive. Otherwise you can potentially get free upgrades for all your units and city tiles for no cultural cost.
Some, however, provide decreases to the necessary inputs. To give examples the monetary and cultural costs of buying tiles, the cost to upgrade units, the cost to buy buildings and units.
To go into details:
The Angkor Wat provides -75% cultural cost to purchase tiles in all cities.
Russia's Kreposts provide a -50% cultural cost.
Usually in civ games percentages are additive. Of course, if that's the case here Russia tile costs would be better than free. Cumulative is the other option, which would make the cost -87.5%. Stunningly cheap.
Monarchy provides -50% gold purchasing cost of tiles.
America's UA gives them -25% gold purchasing cost.
Giving either -75% or -62.5%. Not quite as extreme as the previous example.
Big Ben gives -25% cost for purchasing production in cities.
Mercantilism also gives -25% cost for purchasing items in cities.
Either -50% or -43.8%
Also, Militarism gives -33% cost for purchasing units.
Making the total either -83% or -62%
The Pentagon gives -50% upgrade cost for units.
Professional Army gives -50% gold upgrade costs for units
Either -100% or -75%
One would have to assume these bonuses are cumulative, rather than additive. Otherwise you can potentially get free upgrades for all your units and city tiles for no cultural cost.