How works The Great Wall

Raptorous

Chieftain
Joined
Jan 20, 2013
Messages
16
Hello!
I have one question about the Wonder Great Wall and BTS Civilization 3.19
How it works...I will get the Great general faster than usual??

Raptorous

Moderator Action: Welcome to CivFanatics. :wavey:
Moved this to a place that is more appropriate for the topic.
 
It's all in the description really. It prevents barbarians from entering your land, it gives double experience to units which fight in your borders (which will cause great generals to spawn faster), and it's the only wonder till much later which grants great spy points. Pretty useful on most maps.
 
Ok thank you for advices.
I have another question. It is about how many fights won I need to get Great General.

anyone knows it.
 
It's all in the description really. It prevents barbarians from entering your land, it gives double experience to units which fight in your borders (which will cause great generals to spawn faster), and it's the only wonder till much later which grants great spy points. Pretty useful on most maps.

While it does make Great Generals spawn faster, it does not give any extra xp to individual units.

What it does:
1. Stop barbs from entering your land on this continent. If you have multiple continents, it only works on the continent it is built on. Despite the fact that it says it stops barbs from entering your cultural borders, it does NOT stop barb galleys, whether you have 1 or many continents.

2. "+100% Great general emergence within cultural borders." Great generals are spawned based on the total experience earned (barracks/stable etc do not count to this total, only "earned" combat xp. Apparently, society-wide military training does nothing when trying to produce great military men :eyeroll: but I digress) by any of your units, including any dead ones. There is a meter, that can be found at the bottom of the military advisor screen, that shows experience earned and experience to go until next great general (look for a yellow bar). Having the great wall means that any experience earned within your own borders will be doubled for Great General Spawning purposes, but does not actually double the experience the unit gained (also, confusingly, this time your own borders includes your sea borders and borders on any other continent)

3. +2 Great Spy Great person points per turn, the only wonder to do so until quite late in the game.
 
Oops yeah, my bad. :blush:

Though my first point said it stops barbs from entering your land, so nothing to correct there!
 
Re: traius
Your answer is complete. I knew that it prevent from barbs and get ponit to great person.
Thank you all for answers.
 
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