The_Reckoning
Prince
How would you prefer it for the story of SMAC2 to begin?
There are hints that there'd be a mission from AC back to Earth, which has destroyed itself, or has been destroyed by something.
Personally, I'd prefer a new mission to Alpha Centauri, with more factions and leader options for each faction.
Some game modes I would like to see would be where the mission begins, and everyone is united, peacefully as the UN faction expanding over planet, but then internal turmoil or some sort of communications breakdown [what was is called? comsat storm?] forces the colonies apart. I think that'd be more believable than the whole "capturing colony pods" thing.
It'd be fun, re-establishing contact with the other colonies, and finding out what factions have taken over, after planet awakens and mindworms pop up.
The breakdown would also be able to explain some of the more advanced factions in the game, the CyCon and Data Angels. I'd like to see the Data Angels and the Pirates as neutral factions, akin to the barbs in Civ, but no necessarily hostile.
There are hints that there'd be a mission from AC back to Earth, which has destroyed itself, or has been destroyed by something.
Personally, I'd prefer a new mission to Alpha Centauri, with more factions and leader options for each faction.
Some game modes I would like to see would be where the mission begins, and everyone is united, peacefully as the UN faction expanding over planet, but then internal turmoil or some sort of communications breakdown [what was is called? comsat storm?] forces the colonies apart. I think that'd be more believable than the whole "capturing colony pods" thing.
It'd be fun, re-establishing contact with the other colonies, and finding out what factions have taken over, after planet awakens and mindworms pop up.
The breakdown would also be able to explain some of the more advanced factions in the game, the CyCon and Data Angels. I'd like to see the Data Angels and the Pirates as neutral factions, akin to the barbs in Civ, but no necessarily hostile.