WilliamOfOrange
Emperor
I am thinking about a settler-type unit which is also a flag unit. The idea comes from a sci-fi type scenario where civs can only settle a planet if the have the correct "resources". If there are various flag units on these uncolonized lands/planets then one units would go in and "capture" the unit to simulate gathering up the materials available in the area.
I like the idea of the flag unit to make civs fight over them, but I figure the AI would never actually use them to settle. Would this be correct? I would like to test this, but in trying to make even just Flag Unit Only units, I can't seem to get it so that other units can pick them up. I tried looking at the Conquests scenarios such AoD or Middle Ages, but I still can't get flag units to be able to be picked up. The only thing I haven't tried was actually placing the VP locations on the map, but shouldn't matter should it?
Anyway, I would like this settler unit, whether it's a flag unit or not-- I would like them to pop up from goody huts as barbs. Or at least have a bard unit with an attack value for hostile barbs, but one could have a special scout unit which would "enslave" the barb unit into a that resource-settler unit. I just think a flag unit tag might make things more strategic.
Any thought?
I like the idea of the flag unit to make civs fight over them, but I figure the AI would never actually use them to settle. Would this be correct? I would like to test this, but in trying to make even just Flag Unit Only units, I can't seem to get it so that other units can pick them up. I tried looking at the Conquests scenarios such AoD or Middle Ages, but I still can't get flag units to be able to be picked up. The only thing I haven't tried was actually placing the VP locations on the map, but shouldn't matter should it?
Anyway, I would like this settler unit, whether it's a flag unit or not-- I would like them to pop up from goody huts as barbs. Or at least have a bard unit with an attack value for hostile barbs, but one could have a special scout unit which would "enslave" the barb unit into a that resource-settler unit. I just think a flag unit tag might make things more strategic.
Any thought?
