Yeosol
monarch
- Joined
- Apr 15, 2007
- Messages
- 120
I would say these are generaly considered the worst 2 traits. On a personal level I find them to be the least interesting/fun. I know they have thier fans but...
Anyway I'm thinking of modding them a bit so they'll be more interesting. (Note: I'm not making a mod just changing my XML files, so just for me I guess). But anyways what type of changes would you put in if you were making the traits? I'm open to any thoughts but personaly looking for less radical changes.
Ok so I might not actually get around to changing them but these types of threads are fun anyway.
For protective I was thinking +1 or 2 Esp. for Walls. The idea of having early Esp. power seemed interesting. Wouldn't really overpower the trait for the AI but could give human players something to play around with.
For Imp. I'm a little less sure. Maybe 1/2 stables. Maybe Free Combat1 on naval. maybe 25% less city maintenance(not sure I could do that though). Maybe bonus to Cav troops?
How would you change these traits?
Anyway I'm thinking of modding them a bit so they'll be more interesting. (Note: I'm not making a mod just changing my XML files, so just for me I guess). But anyways what type of changes would you put in if you were making the traits? I'm open to any thoughts but personaly looking for less radical changes.
Ok so I might not actually get around to changing them but these types of threads are fun anyway.
For protective I was thinking +1 or 2 Esp. for Walls. The idea of having early Esp. power seemed interesting. Wouldn't really overpower the trait for the AI but could give human players something to play around with.
For Imp. I'm a little less sure. Maybe 1/2 stables. Maybe Free Combat1 on naval. maybe 25% less city maintenance(not sure I could do that though). Maybe bonus to Cav troops?
How would you change these traits?