You know the drill. Here's mine.
Leader 1: Akhenaten: Heretic King: Reforming your religion is cheaper; bonus to Culture; harsher penalties for non-state religions and schismatic religions.
Leader 2: Hatshepsut: Foremost of Noble Ladies: Foreign trade routes are richer based on Luxury resources; Wonders produce additional stability and culture.
Civ Ability: Children of the Nile: Bonus to wonder building and freshwater farming; Faith from wonders; steep penalty to stability from foreign populations but a special project to convert them to Egyptian citizens.
Unique Building: Scribal School: Library replacement, yields less Science but yields Faith, Culture, and Stability/Happiness/Amenities/whatever and has an extra slot for a Great Work of Writing.
Unique Unit: Maryannu works pretty well and can stay; alternately, a Wīꜥiw, a Swordsman replacement with a khopesh.
This Egypt is a culture/faith civ that's not quite as isolationist as Japan but still intended to more or less stick to itself, avoiding rapid conquest due to its difficulty incorporating foreign populations (Ancient Egyptians believed non-Egyptians had no ka, or soul). Akhenaten doubles down on the civ's religious and cultural advantages but also adds a further disadvantage in incorporating heterodox populations, while Hatshepsut balances this inward looking civilization with trade bonuses while adding stability from the Wonders the civ should already be building anyway.
Leader 1: Akhenaten: Heretic King: Reforming your religion is cheaper; bonus to Culture; harsher penalties for non-state religions and schismatic religions.
Leader 2: Hatshepsut: Foremost of Noble Ladies: Foreign trade routes are richer based on Luxury resources; Wonders produce additional stability and culture.
Civ Ability: Children of the Nile: Bonus to wonder building and freshwater farming; Faith from wonders; steep penalty to stability from foreign populations but a special project to convert them to Egyptian citizens.
Unique Building: Scribal School: Library replacement, yields less Science but yields Faith, Culture, and Stability/Happiness/Amenities/whatever and has an extra slot for a Great Work of Writing.
Unique Unit: Maryannu works pretty well and can stay; alternately, a Wīꜥiw, a Swordsman replacement with a khopesh.
This Egypt is a culture/faith civ that's not quite as isolationist as Japan but still intended to more or less stick to itself, avoiding rapid conquest due to its difficulty incorporating foreign populations (Ancient Egyptians believed non-Egyptians had no ka, or soul). Akhenaten doubles down on the civ's religious and cultural advantages but also adds a further disadvantage in incorporating heterodox populations, while Hatshepsut balances this inward looking civilization with trade bonuses while adding stability from the Wonders the civ should already be building anyway.