Let's face it, Magnus' first ability broke the game for all players who like to play efficiently. It kinda needs to go entirely. The experiment failed.
This is exactly my problem with it! Being that governor promotions are limited and with how extremely useful chopping is towards gaining an edge.. Magnus is basically a requirement for efficient play... even after the nerf.
He has probably 2 of the 3 most useful governor promotions for the early game because the no pop loss from settlers is very good to have when you want to crank up expansion.. and it goes hand in hand with chopping.
Maybe the answer is to make the rest of the governor's initial traits just as appealing in the early game.
Changes to governor initial abilities -
Reyna - Allow for a free tile selection every 10 turns (the 10 turn counter would include the 5 turn movement between cities) Or vastly increase passive tile expansion and grant +2 gold for trade routes originating in this city.
Victor - needs to be entirely reworked but his opening should be something useful in the first 50 turns like +5 City defense
and all enemy units reduced to 1 tile movement while passing through this cities tiles.
Moksha - +5 faith per turn in that city, +1 Great Prophet points per turn if city has a holy district. Who the heck needs weak passive religious pressure this early in the game?
Liang - She's almost good enough. Maybe buff her slightly like grants a free worker when she is initially selected. Worker charges +1
Pingala - Again, his trait just stinks in the early game. Change it to give 20% bonus production to Theater and Campus districts.
Notice how each of their abilities focuses on key issues in the early game. Getting workable tiles quickly, protection, and
PRODUCTION as an alternative to Magnus.
I have no issue with chopping. I just hate that Magnus is the only optimal option and it's not even close.