I started this thread to create a place to share our love and stories of K-Mod. Anybody from beginner to pro is welcome to post about their current K-Mod game. So come and regale us with tales of your l33t skills or epic failures.
I just finished a game playing as Japan. Hemispheres, Emperor level, events on, no tech brokering.
On my continent were Khmer and HRE and separated by a tile of ocean to the north the Russians. So I took out the Khmer and buddied up with Moscow and HRE. I built The Great Wall to start an espionage economy and boy did it pay off. For one thing my first 3 GP were all Great Spies and for another the Russians ended up teching better than any Emperor level AI I've ever seen; which was even more amazing to me considering their island was mostly ice and tundra. When I was stealing Metal Casting from them they already had Astronomy.
The end game had some tense moments as Sitting Bull and Isabella went on a rampage. As I built the U.N. I was counting down the turns while I watched them take out my potential votes as they conquered first the Celts and then the Sumerians. Not a particularly early or high scoring game but it was fun and the espionage was pure robbery.
Spoiler:
I was able to steal:
Metal Casting
Drama
Music
Feudalism
Machinery
Optics
Paper
Education
Philosophy
Liberalism
Astronomy
Banking
Gunpowder
Replaceable Parts
Rifling
Chemistry
Steel
Military Tradition
Steam Power
Railroad
That's a tough one Charles, your island was pretty crappy but I think you're focused too much on infrastructure and wonders and not enough on commerce and expansion. If I was alone like that I would have settled everything, cottaged up and gone for Optics... with a little luck Liberalism --)> Astronomy. But then again when I saw all that ice I probably would have given up right then lol. If you manage to pull out a win let us know.
I am play-testing K-Mod right now on Warlord, but I am not sure I like the fact that after sending my missionaries Bismarck converted to Buddhism, went from cautious to friendly and two turns later declared war on me. I though only Elisabeth is willing to be bribed to go to declare war on friendly neighbour. My worst enemy Charlemagne was friendly to him, so I thought he probably bribed Bismarck to go to war. I switched to control Chalemagne to check if he was able to bribe Bismarck but he was not.
So if he was not bribed, why attack me when being friendly and sharing religion?
I used worldbilder to make peace and see what happens next.
Couple more turns later I see my religious German friend stack approaching my open borders again, so I cancel open borders with him, the stack turns the other direction. And there was no settler with them, so they were not escort party.
What was he thinking I ask myself for the second time.
Later on, he attacked his brother in faith Mao for no apparent reason.
I thought Bismarck was not a sociopathic warmonger.
Also, I got two settlers from my first two goodie huts, how can that happen? Is it because I am playing as Gandhi?
Bismarck does not start plotting war when he is friendly with you, but he probably started plotting when he was cautious and then he doesn't stop his war preps just because he became friendly. There's no difference between BTS and Kmod here.
So when people say "X doesn't declare war at friendly/pleased" its slightly inaccurate. And the only one who can be bribed to declare on friends is Catherine.
The two settlers from goode hut is a combination of difficulty level and luck.
After numerous attempts where one thing or another would go disastrously wrong I finally got my first Emperor, Large size, Hemispheres, 11 other AI, no-tech-brokering win with K-Mod.
I played as Napoleon of the French and I started on my own island which was nice because it had room for 13 French cities plus a sweet Moai island. I wasn't isolated and I was able to cross the ocean with city culture and meet an extra continent of AI very early on.
Won by conquest eliminating six teams and vassalizing five. Throughout the game I used the tactic of ferrying my troops over to a Civ I had open borders with that neighboured the one I wanted to attack. Then I'd launch a devastating simultaneous assault on multiple cities through their friends border. Very effective if not a little cheesy. My kill/loss ratio was just silly: hundreds killed and only a handful of losses.
I was kinda hoping for a struggle near the end, like they'd all attack when the AI realized I was so far ahead, which would have been fun, but they never came after me. Even when I was pissing them off by not doing their bidding and running my own religion Buddhism. Since I had so much territory on a large map I got Mining Inc to +30 and Sid's Sushi at +20.
The Arabs were nice enough to settle five (5!) military instructors for me in Mecca so I built the Red Cross there too. At the end of the game it was like "Oh my Tanks just took a city and they're a little damaged and over-extended, guess I'll just zip in a 19xp Paratrooper with Woodsman III/Medic/Drill I from around the world with my Airport"
Spoiler:
Starting island. Vassals capitalized, dead civs in lower case.
Mining Inc
Sid's Sushi
My computer didn't lag too, too badly on the large map so next I will attempt a Huge map, two Hemispheres, 18 Civs. It'll be like playing a Pangea and then halfway through the game at Optics there is another Pangea. I haven't decided which civ yet between either of the Roman leaders or the Aztecs or Zulus. I think someone warlike because on a continent that big there is bound to be nice land somewhere that I wanna take.
I especially love the tuning of the corporations. In my latest game, I managed to wrestle control of "South America" (in quotes because I'm playing Terra map) from Joao and Cyrus, thanks to the ability of building Civ Jewellers early. And on the path to Railroad, Steel saw me founding Creative Cons. My colonies in the New World quickly became Culture pumps, and one by one the cities of Joao and Cyrus fell into my lap.
(Not sure how I got beaten to the New World; I'm playing the Vikings, I prove the world is round, I should be all over the map... but things happen.)
In my current game (Immortal, Standard) it's only turn 82 (825 BC), but I have already killed 3 Bears, 11 Warriors, 10 Archers, 4 Spearmen, and there's already in my territory another 1 Warrior and 1 Spearman plus a stack of 6 Archers sent by Cathy, pillaging my improvements. Too much space to the West, too close to a warlike AI in the East and this is what happens. If only I had something stronger than non-protective archers to fend it all off.
Because the AIs that do not have the preference to build cottages are building ZERO cottages, just a ton of workshops... (needless to say, these AI also tend to be the more backwards in tech due to their pitifully low commerce generation levels). Time for more grinding in the Leaderheads file again it seems XD.
Also noticing a tendency for the AI to spam forts on resources (even inside BFCs...)
beware little civs, I got destroyed by last civ (Ragnar) wtih 1.000 score, while all others got 2.000, if not for Ragnar I would have bitten the game vs 4 other civs but no, he didn't care that I razed all his cities but a few remote pop 1 and eliminated me without the chance of capitulation, great stuff, never underestimate last civs (rifleman era, he has spammed so much cavalry, so much...and from multiple angles by the time I thought I have everything under control with a huge army), I managed to beat Luis XVI at score 2600 (top civ) but not him at score 1000 when he backstabbed me, the game is able to surprise you and turn the tides X times and anything can happen, like just before Ragnar's war Pacal that was close to devolop his first tanks unit asked me to become my vassal (I was stuck at grenadiers)
another memorable moment in diff game is when Julius Caesar destroyed my huge empire with 6 vassals with a large praetorian spam, he was just unstoppable even if my empire was well defended
Strange...I skipped Slavery and went with Serfdom, yet still managed to get many wonders (although I am Bismarck with marble and stone) - including the Oracle, which I accidentally blew on Horseback Riding - and I'm ~50% ahead (although I've yet to meet three other civs - ones who kept spawning great generals and wiped out the Egyptians...)...and this is on Noble...
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What's your point? It's Noble, you still get significant advantages on that level. Improved K-Mod AI won't help it beat your wonder production modifiers.
The turn after generating a great engineer - went with Nationalism, rushed the Taj Mahal, and of course I have the Mausoleum...now not sure whether to adopt Vassalage or Nationhood to continue stomping Washington (he started it!), or Pacifism and Mercantilism for lots of great people...
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