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HqNes2 - Fair, New World

Discussion in 'Never Ending Stories' started by Harleqin, Jun 17, 2006.

  1. Harleqin

    Harleqin Hippo Power

    Joined:
    Jan 9, 2002
    Messages:
    1,555
    Location:
    Western Galicia
    HqNES II – Fair, new world.

    Welcome to the third phase of HqNES II – Fair, new world. Years have gone by and we’re now roughly 120 years further along the River of Time. The continent has been claimed and settled by more or less civilised nations. The old nations of the River Valley are the oldest and most advanced, but hindered by a lack of room for expansion whereas the newer states have large territories and plenty of potential… if they can defend what they have claimed.
    Elsewhere explorers from Dashtaka, Skarabe, Laconia and Rhodor have discovered new lands by following the currents. Little is known of these lands so far. There appears to be nations there whose technological development is behind that of the newly arriving nations.
    Explorers have also discovered other surprising things. Two ancient, abandoned cities have been discovered, one on an island north of Gallin and one in the highlands on the western peninsula. Both were completely ruined and heavily devastated, but the surprising thing about them is the size and the advanced architecture which can still be seen in a few places. The smallest of them is roughly the size of the Dashtakan capital which is the second-largest known city in the world. Who built these and where they went is unknown.

    Rules v1.3

    Template
    Nation name
    Ruler/Player:
    Age: Classical
    Government:
    Capital:
    Religion:
    Economy:
    Administrative efficiency:
    Army + Quality:
    Navy + Quality:
    Quality of infrastructure:
    Level of education:
    Happiness:
    Nationalism:
    Confidence in leader:
    Wonders/Projects:

    ----
    Ruler/Player:
    The leader of the nation. First the in-game name, second the player name.

    Government:
    Your form of government. Nothing fancy in this. Dictatorships and republics are currently very popular.

    Capital:
    Well, this is like, the administrative centre of your nation where your ruler, most likely, lives. Capitals are ringed in white on the map.

    Religion:
    The type of religion(s) present in your nation. Most nations will have a dominant religion and one or more minor religions.

    Economy:
    Shows what state your finances are in. The biggest nation can easily have the same economy as the smallest as even though the bigger will have a higher income, they will also have higher expenses. Big nations will, however, generally have more economic centres than smaller nations. The number behind your economy level indicates the surplus your nation is making and which can be used for investments.
    Most nations will have a treasury where they save up for harder times in the future. This means that you can bank parts of your income. Be careful though as treasuries can be plundered, raided and robbed.
    Wars are expensive business. Expect your economy to take a hit if go to war, particularly if it drags out. This is due to disruptions in trade, burned crops and fewer people working as they get called up to serve garrison duty. You can raise war taxes which will lower the strain on your economy, but which will decrease your happiness.
    An economic level can be sacrificed for extra eco points. This represents you selling off assets, pawning land and generally squeezing your subjects. This will gain you a large financial boost, but be very damaging to your economy afterwards. If you decide to sacrifice you will lose TWO economy levels as you lose income but also put yourself in debt. It’s a vicious circle. The more valuable your land is, the more you’ll gain (as the people paying will gain more profits out of their investments) and as they’ll be more likely to give you a large loan as they’ll have a better chance of getting repaid. If you sacrifice then you’ll get an amount of ecopoints equal to what the table below says + 1 for every special city.

    Sacrificial Table:
    Initial level of economy – points gained.
    Bankrupt: not possible
    Heavy depression -> Recession: 2
    Poor -> Pretty good: 4
    Good -> Wealthy: 6
    Rich -> Very Rich: 8
    Exceptional: 10

    To grow economy you will need to specify what you are doing to grow it. When trying to grow economy you can’t spend any income from your economy that turn or sacrifice a level. You can, however, still spend income from your special cities.

    Bankrupt (-4) – Heavy Depression (-2) - Failing (-1) – Recession (-1) – Poor (0) – Balanced (0) - Decent (+1) – Pretty good (+1) – Good (+2) – Growing (+2) – Strong (+3) – Wealthy (+3) – Rich (+4) – Very Rich (+5) – Exceptional (+6)

    EcoPoints can be spent on: Education, improving administrative efficiency, recruiting armed forces, improving the quality of your forces, improving infrastructure, starting projects, bribes, gifts, maintaining your current levels, supplying troops during war time, be banked etc.

    Special cities:
    Some of your cities may take on a special status as either an economic, religious or cultural centre. These cities are highly valuable as they’ll give you extra income. All special cities will be ringed in red. Every such city you have will give you one ecopoint extra every turn.

    Administrative Efficiency:
    This indicates how well trained your administrators are. A high level makes it easier to increase economy, carry out civilian policy changes and plans and generally be helpful in subtle ways.

    Hopeless – Incompetent – Unskilled - Tolerable – Decent – Skilled – Competent - Brilliant

    Quality (Land/Naval):
    This covers the quality of your armed forces. How modern their equipment is, how well they have been trained to use it, the competence of your officers, how battlehardened they are etc.
    This will rise and form naturally throughout the game for various reasons. You can increase it if you should wish.
    Increasing the quality is quite simple. 1 point will improve 10,000 troops once or 5,000 troops twice. This will make it very expensive to raise a large, well trained army, but makes it very viable to have a smaller, well trained core, something I think reflects history better.
    The same applies to the navy. One point will increase 10 ships once or 5 ships twice.
    Difference in quality will be very important. Tactics and luck can even it out, but where all is even, then a force of higher quality will defeat one that is inferior… even if slightly outnumbered.
    Newly recruited troops will usually come in at poor level. They will need training to get to standard. Sometimes I might decide to let a nation recruit at a higher level if it is highly militarised or reduce the level even further. If you decide to go all out with mobilising everyone you can then the troops will generally come in at a lower level… possibly even at Russian Horde.

    Russian Horde – Untrained – Terrible - Poor – Acceptable – Standard training - Better - Trained – Well trained – Professional army – Elite forces

    Army/Navy:
    The size of your military. Every point you spend will get you either 5,000 troops or 5 ships. Newly raised units usually come in at a quality level of Poor.
    If your military reaches a very large size then your economy might drop due to increased costs of supplying and maintaining them.

    Infrastructure:
    Roads, bridges, boats - all things used for transportation of goods and men - are listed under infrastructure. The higher is your infrastructure, the easier it is to move your (or enemy) troops across your territory; also, infrastructure could sometimes slightly grow economic benefits from trade centres, and it is a must for maintenance of a high culture level in large empires, as well as actually maintaining your grip on faraway provinces.

    Dirt Paths – Pathetic - Barely Tolerable – Tolerable – Decent – Improving – Good – Efficient - Very Efficient – Excellent

    Education:
    This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. You could design better walls and siege engines, and ships for that matter, with higher education. The higher education, the more chances you have to develop new technology.

    Once someone reaches Enlightenment education, he becomes much more likely to reach the next age as soon as it becomes possible at all. When someone reaches the next level they will drop back down to Educated.
    Almost everybody can learn to read and write, but it takes quite a bit more to become a professor in quantum physics which is why this has been implemented.

    Dumb – Illiterate – Basic - Tolerable – Literate – Educated - Well Educated – Perfect – Academic – Enlightenment

    Happiness:
    Happiness is an indicator of how happy your people are. This is mainly affected through your policies, but also events throughout the world, wars and many other things have an effect on it. You can invest EP into to boost it, though it might backfire if you decide to stop doing it as they get annoyed at the sudden lack of “gifts” from you. Once you start giving them candy, you’ll only addict them ;)

    Revolting - Furious – Unrest – Unhappy – Miserable – Depressed – Slightly miffed – Average – Content - In a good mood – Pleased – Happy – Enjoying life – Ecstatic - Elysium

    Nationalism:
    This show how loyal your citizens are to your nation. Not necessarily to the ruler, but more to the nation. If you have many different population groups in your nation then it will most likely be lower, especially if they are discriminated. It shows how willing they are to fight for their country in case of a war… or to rise up if they see a chance to gain independence.

    None – Rebellious - Divided – Untrusting – Average - Loyal – Devoted – Patriotic - Nationalistic

    Confidence:
    People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly loyal nation with little confidence in its leaders can, in its unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Possibly with laser beams attached to their friggin’ heads. Not that the rulers will care by then...

    Lynching – Hateful – Resentful - Barely Tolerating – Tolerating – Respecting – Admiring –Beloved Leader

    Wonders/Projects:
    These are special monuments that you construct or projects you initiate. Wonders will be much more expensive to build, but their effects are longer lasting and more powerful. They can also cause cities to gain special status. Projects are faster to do, but will usually be less powerful. Projects are often some kind of reforms or minor constructions that will give you an immediate boost. Wonders will often give you a smaller boost, but will be effective longer. As a general rule of thumb projects won’t be available initially, but consult me and I’ll tell you if the effects you want are ok and how long it will take. Construction will cost 2 EP per turn. You can spend extra to speed it up. You can either pay 4 EcoPoints extra to speed it up by an extra turn OR you can sacrifice an economic level to speed it up by two extra turns.You can only construct one at a time.
    2 EP invested = progress project by one turn
    6 EP invested = progress project by two turns
    2 EP + 1 EcoLevel invested = progress project by three turns.

    UU:
    You can have one UU per age. Your UU will be either a naval or a land unit and be upgraded along with it. You can change it at any time you wish as it might become obsolete. Recruitment cost will be the same as for standard troops. They will always be considered one training level higher than the other troops in that category. This is the only way to get Elite+1 units. Often they also have other special advantages such as being mountaineers, amphibious, stealthy, more heavily armed/armoured etc.
    Your UU may never be larger than 50% of your normal units. Casualties in war might change this, but you can never increase it to a larger proportion.
    When you want a UU you just tell me what you want along with a description of it.
     
  2. Harleqin

    Harleqin Hippo Power

    Joined:
    Jan 9, 2002
    Messages:
    1,555
    Location:
    Western Galicia
    Skarabe
    Ruler/Player: /Captain2
    Age: Early Medieval
    Government: Divine Monarchy
    Capital: Theb
    Religion: Skarabian Polytheism
    Economy: Wealthy (+3)
    Administrative efficiency: Decent
    Army/Quality: 30,000 (standard), 6,000 (poor)
    Navy/Quality: 60 ships (well trained), 10 ships (poor)
    Quality of infrastructure: Decent
    Level of education: Literate
    Happiness: Content
    Nationalism: Loyal
    Confidence in leader: Respecting
    Wonders/Projects: -
    Background:
    Protected by its isolated location Skarabe was capable of growing quietly. Having quickly gained control of the entire island the God-Emperor started sending out explorers to find new land and trading opportunities. This has made the nation strong, though also envied. If Skarabe manages to continue as it has so far, chances are it will grow into a true world power.

    Tribunal Empire
    Ruler/Player: Patriarch of the Temple/Canuck3
    Age: Early Medieval
    Government: Theocracy
    Capital: Vivec City
    Religion: Tribunal Temple
    Economy: Good (+2)
    Administrative efficiency:
    Army/Quality: 10,000 (well trained), 14,000 (better), 7,000 (standard)
    Navy/Quality: 5 ships (poor)
    Quality of infrastructure: Decent
    Level of education: Literate
    Happiness: Content
    Nationalism: Patriotic
    Confidence in leader: Respecting
    Wonders/Projects: -
    Background:
    A theocratic state with little tolerance toward other religions Tribunal has often found relations with other nations strained. Having enjoyed a time of peace trade has picked up again though along the river and with the increasing wealth of the population, so is the temple increasing its wealth through tithes.

    Dashtaka
    Ruler/Player: Queen Ty / Lord Iggy
    Age: Early Medieval
    Government: Monarchy
    Capital: Dashtar
    Religion: Tierism
    Economy: Strong (+3)
    Administrative efficiency: Decent
    Army/Quality: 23,000 (trained), 5,000 (acceptable), 17,000 Nezvenii
    Navy/Quality: 50 ships (poor)
    Quality of infrastructure: Improving
    Level of education: Educated
    Happiness: Content
    Nationalism: Loyal
    Confidence in leader: Respecting
    Wonders/Projects: -

    Ironal
    Ruler/Player: TerrisH
    Age: Early Medieval
    Government: Oligarchy
    Capital: Ironal Mar
    Religion: Tribunal Temple, sizable Aunern minority
    Economy: Decent (+1)
    Administrative efficiency: Brilliant
    Army/Quality: 30,000 (well trained), 18,000 (trained)
    Navy/Quality: -
    Quality of infrastructure: Excellent
    Level of education: Educated
    Happiness: Average
    Nationalism: Average
    Confidence in leader: Barely Tolerating
    Wonders/Projects:


    Tiesto
    Ruler/Player: Sheep
    Age: Early Medieval
    Government: Shogunate
    Capital: Tiesto
    Religion: Polytheism
    Economy: Growing (+2)
    Administrative efficiency: Decent
    Army/Quality: 34,000 (trained), 15,000 (poor)
    Navy/Quality: 25 ships (acceptable)
    Quality of infrastructure: Decent
    Level of education: Basic
    Happiness: Average
    Nationalism: Average
    Confidence in leader: Tolerating
    Wonders/Projects:


    Calador
    Ruler/Player: King Mendol Dargon I / The Farow
    Age: Early Medieval
    Government: Absolute Monarchy
    Capital: Cimbar
    Religion: Polytheism with Tribunal and Tierist minorities
    Economy: Pretty Good (+1)
    Administrative efficiency: Skilled
    Army/Quality: 10,000 (trained), 11,000 (standard), 10,000 Home Guard
    Navy/Quality: 35 (better)
    Quality of infrastructure: Improving
    Level of education: Educated
    Happiness: In a good mood
    Nationalism: Loyal
    Confidence in leader: Admiring
    Wonders/Projects: Economic Prosperity (+2 infrastructure, +1 Economic Center, +1 Economy Level) 2/3

    Laconia
    Ruler/Player: Ephorate Council, Council of Elders, Dual Kingship/LittleBoots
    Age: Early Medieval
    Government: Autocratic Oligarchic Pseudo-Republic with Monarchic tendencies
    Capital: Lacedaemon
    Religion: Polytheism
    Economy: Pretty good (+1)
    Administrative efficiency: Skilled
    Army/Quality: 30,000 (well trained)
    Navy/Quality: 20 ships (acceptable)
    Quality of infrastructure: Efficient
    Level of education: Basic
    Happiness: Content
    Nationalism: Patriotic
    Confidence in leader: Admiring
    Wonders/Projects: -

    Cironelle
    Ruler/Player: Erik Mesoy
    Age: Early Medieval
    Government: Hereditary Monarchy
    Capital: Merrine
    Religion: Aunern
    Economy: Good (+2)
    Administrative efficiency: Competent
    Army/Quality: 50,000 (better)
    Navy/Quality: -
    Quality of infrastructure: Very Efficient
    Level of education: Educated
    Happiness: Pleased
    Nationalism: Devoted
    Confidence in leader: Admiring
    Wonders/Projects: -
     
  3. Harleqin

    Harleqin Hippo Power

    Joined:
    Jan 9, 2002
    Messages:
    1,555
    Location:
    Western Galicia
    NPC

    Mearlekrol
    Ruler/Player: NPC
    Age: Early Medieval
    Government: Absolute Monarchy
    Capital: Sassaska
    Religion: Tribunal Temple/Tierism (50/50 split)
    Economy: Decent (+1)
    Administrative efficiency: Decent
    Army/Quality: 25,000 (Standard)
    Navy/Quality: 15 ships (Standard)
    Quality of infrastructure: Efficient
    Level of education: Educated
    Happiness: Depressed
    Nationalism: Average
    Confidence in leader: Tolerating
    Wonders/Projects:

    Siberia
    Ruler/Player:
    Age: Early Medieval
    Government: Absolute Monarchy
    Capital: Vladi
    Religion: Tribunal Temple
    Economy: Strong (+3)
    Administrative efficiency: Decent
    Army/Quality: 45,000 (trained), 20,000 (better)
    Navy/Quality: -
    Quality of infrastructure: Good
    Level of education: Educated
    Happiness: Content
    Nationalism: Devoted
    Confidence in leader: Respecting
    Wonders/Projects:

    Pithalba
    Ruler/Player:
    Age: Early Medieval
    Government: Monarchy
    Capital: Pith
    Religion: Polytheism
    Economy: Good (+2)
    Administrative efficiency: Competent
    Army/Quality: 40,000 (standard), 10,000 (acceptable)
    Navy/Quality: -
    Quality of infrastructure: Improving
    Level of education: Well Educated
    Happiness: Content
    Nationalism: Loyal
    Confidence in leader: Respecting
    Wonders/Projects: -

    Rhodon
    Ruler/Player:
    Age: Early Medieval
    Government: Theocracy
    Capital: Rhodonek
    Religion: Rhodonku
    Economy: Good (+2)
    Administrative efficiency: Decent
    Army/Quality: 45,000 (Better)
    Navy/Quality: 20 ships (Better), 10 ships (Standard)
    Quality of infrastructure: Improving
    Level of education: Educated
    Happiness: Average
    Nationalism: Patriotic
    Confidence in leader: Respecting
    Wonders/Projects:

    Gallin
    Ruler/Player:
    Age: Early Medieval
    Government: Theocracy
    Capital: Gallineo
    Religion: Gallines
    Economy: Decent (+1)
    Administrative efficiency: Decent
    Army/Quality: 50,000 (standard)
    Navy/Quality: 40 ships (better), 10 ships (standard)
    Quality of infrastructure: Improving
    Level of education: Literate
    Happiness: Average
    Nationalism: Patriotic
    Confidence in leader: Respecting
    Wonders/Projects: -

    Higoria
    Ruler/Player:
    Age: Early Medieval
    Government: Monarchy
    Capital: Higorn
    Religion: Monotheistic
    Economy: Decent (+1)
    Administrative efficiency: Tolerable
    Army/Quality: 45,000 (acceptable),
    Navy/Quality: -
    Quality of infrastructure: Decent
    Level of education: Tolerable
    Happiness: Depressed
    Nationalism: Average
    Confidence in leader: Barely Tolerating
    Wonders/Projects:

    Wibroz
    Ruler/Player:
    Age: Early Medieval
    Government: Monarchy
    Capital: Obrazia
    Religion: Polytheism (Obrwidon)
    Economy: Good (+2)
    Administrative efficiency: Efficient
    Army/Quality: 30,000 (better), 25,000 (standard)
    Navy/Quality: -
    Quality of infrastructure: Efficient
    Level of education: Literate
    Happiness: Average
    Nationalism: Loyal
    Confidence in leader: Respecting
    Wonders/Projects:

    Finla
    Ruler/Player: NPC
    Age: Dark Age
    Government: Absolute Monarchy
    Capital:
    Religion: Polytheism
    Economy: Decent (+1)
    Administrative efficiency: Unskilled
    Army/Quality: 25,000 (poor)
    Navy/Quality: -
    Quality of infrastructure: Pathetic
    Level of education: Illiterate
    Happiness: Miserable
    Nationalism: Loyal
    Confidence in leader: Tolerating
    Wonders/Projects:

    Tivor
    Ruler/Player: NPC
    Age: Early Middle Ages
    Government: Absolute Monarchy
    Capital:
    Religion: Polytheism
    Economy: Decent (+1)
    Administrative efficiency: Tolerable
    Army/Quality: 20,000 (standard), 5,000 (better)
    Navy/Quality: -
    Quality of infrastructure: Tolerable
    Level of education: Tolerable
    Happiness: Content
    Nationalism: Loyal
    Confidence in leader: Respecting
    Wonders/Projects:

    Scania
    Ruler/Player: NPC
    Age: Dark Age
    Government: Absolute Monarchy
    Capital:
    Religion: Tribunal Temple
    Economy: Decent (+1)
    Administrative efficiency: Decent
    Army/Quality: 14,000 (acceptable), 5,000 (irregulars)
    Navy/Quality: 10 ships (poor)
    Quality of infrastructure: Pathetic
    Level of education: Basic
    Happiness: Content
    Nationalism: Average
    Confidence in leader: Tolerating
    Wonders/Projects:

    Ziopar
    Ruler/Player: NPC
    Age: Dark Age
    Government: Absolute Monarchy
    Capital:
    Religion: Tribunal Temple
    Economy: Pretty good (+1)
    Administrative efficiency: Decent
    Army/Quality: 10,000 (standard), 15,000 (acceptable)
    Navy/Quality: -
    Quality of infrastructure: Pathetic
    Level of education: Basic
    Happiness: Content
    Nationalism: Average
    Confidence in leader: Tolerating
    Wonders/Projects:

    Noplet
    Ruler/Player: NPC
    Age: Dark Age
    Government: Absolute Monarchy
    Capital:
    Religion:
    Economy: Pretty good (+1)
    Administrative efficiency: Decent
    Army/Quality: 10,000 (standard), 10,000 (acceptable)
    Navy/Quality: 10 ships (poor)
    Quality of infrastructure: Pathetic
    Level of education: Basic
    Happiness: Content
    Nationalism: Average
    Confidence in leader: Tolerating
    Wonders/Projects:

    Ygol
    Ruler/Player: NPC
    Age: Dark Age
    Government: Absolute Monarchy
    Capital:
    Religion:
    Economy: Pretty Good (+1)
    Administrative efficiency: Decent
    Army/Quality: 20,000 (acceptable)
    Navy/Quality: 10 ships (acceptable)
    Quality of infrastructure: Pathetic
    Level of education: Basic
    Happiness: Content
    Nationalism: Average
    Confidence in leader: Tolerating
    Wonders/Projects:

    Ogrel
    Ruler/Player: NPC
    Age: Dark Age
    Government: Absolute Monarchy
    Capital:
    Religion: Tribunal Temple
    Economy: Decent (+1)
    Administrative efficiency: Decent
    Army/Quality: 25,000 (acceptable)
    Navy/Quality:
    Quality of infrastructure: Tolerable
    Level of education: Basic
    Happiness: Content
    Nationalism: Average
    Confidence in leader: Tolerating
    Wonders/Projects:

    Moc
    Ruler/Player: NPC
    Age: Dark Age
    Government: Absolute Monarchy
    Capital:
    Religion:
    Economy: Decent (+1)
    Administrative efficiency: Decent
    Army/Quality: 20,000 (acceptable)
    Navy/Quality: 10 ships (poor)
    Quality of infrastructure: Barely tolerable
    Level of education: Tolerable
    Happiness: Content
    Nationalism: Average
    Confidence in leader: Tolerating
    Wonders/Projects:

    Nariis
    Ruler/Player: NPC
    Age: Dark Age
    Government: Absolute Monarchy
    Capital:
    Religion:
    Economy: Decent (+1)
    Administrative efficiency: Decent
    Army/Quality: 20,000 (acceptable)
    Navy/Quality: 10 ships (poor)
    Quality of infrastructure: Barely Tolerable
    Level of education: Tolerable
    Happiness: Content
    Nationalism: Average
    Confidence in leader: Tolerating
    Wonders/Projects:

    Rasha
    Ruler/Player: NPC
    Age: Iron Age
    Government: Divine Monarchy
    Capital:
    Religion: Nature Polytheism
    Economy: Pretty good (+1)
    Administrative efficiency: Tolerable
    Army/Quality: 25,000 (Acceptable)
    Navy/Quality: -
    Quality of infrastructure: Pathetic
    Level of education: Illiterate
    Happiness: Miserable
    Nationalism: Loyal
    Confidence in leader: Admiring
    Wonders/Projects:

    Tapaxcala
    Ruler/Player: NPC
    Age: Iron Age
    Government: Divine Monarchy
    Capital:
    Religion: Nature Polytheism
    Economy: Decent (+1)
    Administrative efficiency: Tolerable
    Army/Quality: 25,000 (Acceptable), 5,000 (poor)
    Navy/Quality: -
    Quality of infrastructure: Pathetic
    Level of education: Illiterate
    Happiness: Miserable
    Nationalism: Loyal
    Confidence in leader: Admiring
    Wonders/Projects:

    Maytzeca
    Ruler/Player: NPC
    Age: Iron Age
    Government: Divine Monarchy
    Capital:
    Religion: Nature Polytheism
    Economy: Decent (+1)
    Administrative efficiency: Tolerable
    Army/Quality: 45,000 (Acceptable)
    Navy/Quality: -
    Quality of infrastructure: Pathetic
    Level of education: Illiterate
    Happiness: Miserable
    Nationalism: Loyal
    Confidence in leader: Admiring
    Wonders/Projects:

    Huatl
    Ruler/Player: NPC
    Age: Iron Age
    Government: Divine Monarchy
    Capital:
    Religion: Nature Polytheism
    Economy: Good (+2)
    Administrative efficiency: Tolerable
    Army/Quality: 35,000 (Acceptable)
    Navy/Quality: -
    Quality of infrastructure: Barely tolerable
    Level of education: Illiterate
    Happiness: Miserable
    Nationalism: Loyal
    Confidence in leader: Admiring
    Wonders/Projects:

    Vulopz
    Ruler/Player: NPC
    Age: Iron Age
    Government: Divine Monarchy
    Capital:
    Religion: Nature Polytheism
    Economy: Decent (+1)
    Administrative efficiency: Tolerable
    Army/Quality: 25,000 (Acceptable)
    Navy/Quality: -
    Quality of infrastructure: Barely Tolerable
    Level of education: Illiterate
    Happiness: Miserable
    Nationalism: Loyal
    Confidence in leader: Admiring
    Wonders/Projects:

    Dunzkza
    Ruler/Player: NPC
    Age: Iron Age
    Government: Divine Monarchy
    Capital:
    Religion: Nature Polytheism
    Economy: Decent (+1)
    Administrative efficiency: Tolerable
    Army/Quality: 25,000 (Acceptable)
    Navy/Quality: -
    Quality of infrastructure: Pathetic
    Level of education: Basic
    Happiness: Miserable
    Nationalism: Loyal
    Confidence in leader: Admiring
    Wonders/Projects:

    Szavat
    Ruler/Player:
    Age: Early Middle Age
    Government: Monarchy
    Capital:
    Religion: Tierism
    Economy: Good (+2)
    Administrative efficiency: Skilled
    Army/Quality: 20,000 (standard)
    Navy/Quality: 10 (standard)
    Quality of infrastructure: Tolerable
    Level of education: Educated
    Happiness: Content
    Nationalism: Loyal
    Confidence in leader: Respecting
    Wonders/Projects:
     
  4. Harleqin

    Harleqin Hippo Power

    Joined:
    Jan 9, 2002
    Messages:
    1,555
    Location:
    Western Galicia
    UU's
    Tribunal Ordinators: The Ordinator is the protector of the Tribunal, Vivec and all Holy Sites of the Temple's religion. They are devout Temple worshippers and amazing fighters. They will follow orders from Vivec and the Patriarch only. They were gold plated armor with a plum on the helm. They carry swords. The helm is a mask which is the same for every Ordinator.

    Calador Home Guard: Troops specially trained in defending the homeland with extensive knowledge of the terrain and well trained in withstanding sieges

    Dashtakan Nexvenii – Powerful, mounted warriors clad in massive armor and armored with lances, swords and morning stars. These soldiers are the earthly representatives of Nezven, the highest Tier, that of goodness, bravery, and holiness.
     
  5. Harleqin

    Harleqin Hippo Power

    Joined:
    Jan 9, 2002
    Messages:
    1,555
    Location:
    Western Galicia
  6. Harleqin

    Harleqin Hippo Power

    Joined:
    Jan 9, 2002
    Messages:
    1,555
    Location:
    Western Galicia
    Starting map:

    The map has been slightly enlarged. It will be reduced to normal size later. The complete world is... I think... 1600*1200. Known resources will be added after the first update.

    This post will contain the current map, the starting map and probably also a map showing the location of different ressorces.... as they are discovered ;)

    EDIT: Right, can't attach the same map twice. Just click on the link above for the latest update.
     

    Attached Files:

  7. Harleqin

    Harleqin Hippo Power

    Joined:
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    Messages:
    1,555
    Location:
    Western Galicia
    This one is reserved just in case.

    YOU MAY POST
     
  8. Swissempire

    Swissempire Poet Jester

    Joined:
    Nov 4, 2005
    Messages:
    5,018
    Location:
    Hamilton College/Florida
    Almega
    The Sinton Dynasty/ Swissempire
    Government: Hereditary Monarchy
    Age: Bronze
    Capital: Capitalia
    Major cities: -
    Religion: Tierism
    Economy: Depression (3)
    Leadership (civilian/military): Hopeless/Hopeless
    Infrastructure: Non-existent
    Education: None
    Happiness: Average
    Loyalty: Average
    Confidence: Tolerating
    Resources: -
    Wonders/Projects: -

    Military
    Training (foot/mounted/naval): Untrained/Cannonfodder/Cannonfodder
    Infantry: 200 warriors
    Mounted troops: -
    Support units: -
    Naval forces: -
    Upkeep: 0
     

    Attached Files:

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  9. Swissempire

    Swissempire Poet Jester

    Joined:
    Nov 4, 2005
    Messages:
    5,018
    Location:
    Hamilton College/Florida
    According to the widely accept Tierist Genesis story, the universe was created in what is called the Double Divinity. The Megaverse was planned by the True Harl, and with planning over and preperation complete, the 3 Universes were born. The True Harl took a throne in the 1st one, Nesven, land of Saints, of Good Souls, and of Angelicins. He chose to preside over the Megaverse, taking the dice of Fat and placing the Modaretor[1] upon his divine face.

    This action though created a Divine Emptyness in the 2nd and 3rd tiers of the Megaverse. And Divine Emptyness needs always be filled. So True Harl shed some of his essence. It spiraled, and in the Second Tier, the Midverse we inhabit, it took form. Geai was created, and with what was left over of the essense hung suspended in Space. Geai was the Presider of the Midverse.

    But Divine Essense is a double edge, and mixture, a harmony. But when Geai broke off and was created, she was created from the Good Side. The Evil Side was left, and was pulled into the 3rd tier, the Om. Gae took form from the evil essence. He was pure evil and is the Presider over the Om, home of the Wicked, the Damned, and the Demonicins.

    From 1 there was 2, from 2 there was 3
     
  10. Luckymoose

    Luckymoose The World is Mine

    Joined:
    Jan 15, 2006
    Messages:
    18,349
    Location:
    Get Back
    Nation name: Higoria
    Ruler/Player: King Patrium Orius/Luckymoose
    Government: Monarchy
    Age: Bronze
    Capital: Higorn
    Major cities: -
    Religion: Higorian Polytheism
    Economy: Depression (3)
    Leadership (civilian/military): Hopeless/Hopeless
    Infrastructure: Non-existent
    Education: None
    Happiness: Average
    Loyalty: Average
    Confidence: Tolerating
    Resources: -
    Wonders/Projects: -

    Military
    Training (foot/mounted/naval): Untrained/Cannonfodder/Cannonfodder
    Infantry: 200 warriors
    Mounted troops: -
    Support units: -
    Naval forces: -
    Upkeep: 0


    Don't have time for a map but start me inbetween the two far north river branches.Also make me orange.
     
  11. Harleqin

    Harleqin Hippo Power

    Joined:
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    1,555
    Location:
    Western Galicia
    Never mind... overlooked one post. Got it now :p Map updated.
     
  12. The Farow

    The Farow NESer

    Joined:
    Jan 19, 2006
    Messages:
    3,873
    Location:
    Colorado
    Calador
    Ruler/Player: ?/ The Farow
    Government: Monarchy
    Age: Bronze
    Capital: Cimbar
    Major cities: -
    Religion: -
    Economy: Depression (3)
    Leadership (civilian/military): Hopeless/Hopeless
    Infrastructure: Non-existent
    Education: None
    Happiness: Average
    Loyalty: Average
    Confidence: Tolerating
    Resources: -
    Wonders/Projects: -

    Military
    Training (foot/mounted/naval): Untrained/Cannonfodder/Cannonfodder
    Infantry: 200 warriors
    Mounted troops: -
    Support units: -
    Naval forces: -
    Upkeep: 0

    Start me at the north shore of that lake where the river is leading into it.
     
  13. Lord_Iggy

    Lord_Iggy Tsesk'ihe

    Joined:
    Jun 7, 2005
    Messages:
    24,554
    Location:
    Yukon
    Dashtaka
    Ruler/Player: King Vrazh
    Government: Monarchy
    Age: Bronze
    Capital: Dashtar
    Major cities: Dashtar
    Religion: Tierism (Hi Swiss)
    Economy: Depression (3)
    Leadership (civilian/military): Hopeless/Hopeless
    Infrastructure: Non-existent
    Education: None
    Happiness: Average
    Loyalty: Average
    Confidence: Tolerating
    Resources: -
    Wonders/Projects: -

    Military
    Training (foot/mounted/naval): Untrained/Cannonfodder/Cannonfodder
    Infantry: 200 warriors
    Mounted troops: -
    Support units: -
    Naval forces: -
    Upkeep: 0


    Start me on the far side of the river from Almega. And a bit upriver, but still contacting the coastline.
     
  14. Icmancin

    Icmancin WSNR Pte

    Joined:
    Feb 26, 2005
    Messages:
    1,278
    Location:
    The True North
    Considering I'll be buying Oblivion in a few months and almost forgetting about Morrowind, might as well keep some of it alive.

    Tribunal
    Ruler/Player: Lord Vivec/Icmancin
    Government: Theocratic Monarchy
    Age: Bronze
    Capital: Vivec City (if possible, also a Religious Center)
    Major cities: Molag Mar (Economic Center)
    Religion: Tribunal Temple
    Economy: Depression (3)
    Leadership (civilian/military): Hopeless/Hopeless
    Infrastructure: Non-existent
    Education: None
    Happiness: Average
    Loyalty: Average
    Confidence: Tolerating
    Resources: -
    Wonders/Projects: -

    Military
    Training (foot/mounted/naval): Untrained/Cannonfodder/Cannonfodder
    Infantry: 200 warriors
    Mounted troops: -
    Support units: -
    Naval forces: -
    Upkeep: 0

    Stick me on the mouth of the large fork in the River, South of Higoria
     
  15. Luckymoose

    Luckymoose The World is Mine

    Joined:
    Jan 15, 2006
    Messages:
    18,349
    Location:
    Get Back
    ooc: be friendly :(
     
  16. Icmancin

    Icmancin WSNR Pte

    Joined:
    Feb 26, 2005
    Messages:
    1,278
    Location:
    The True North
    *The following message is OOC*


    I'll be friendly at first until my gondola sailing slaves sail my massive horders of Ordinators to Higoria and forcibly convert your people to the Tribunal Temple!

    *The preceeding message was OOC*
     
  17. Harleqin

    Harleqin Hippo Power

    Joined:
    Jan 9, 2002
    Messages:
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    Location:
    Western Galicia
    Map updated. Please let me know if I got your locations right, particularly the Tribunal :)
     
  18. The Farow

    The Farow NESer

    Joined:
    Jan 19, 2006
    Messages:
    3,873
    Location:
    Colorado
    My location is right
     
  19. Kentharu

    Kentharu Zebra Commander

    Joined:
    Apr 16, 2005
    Messages:
    5,908
    Location:
    Place with things
    Nation name: Rajo
    Ruler/Player: Lord Dra Niyamme/Kenthharu
    Government: Divine Monarchy (Pharoah like)
    Age: Bronze
    Capital: Masakala
    Major cities: -
    Religion: - Ramji Basu (Monotheistic religion)
    Economy: Depression (3)
    Leadership (civilian/military): Hopeless/Hopeless
    Infrastructure: Non-existent
    Education: None
    Happiness: Average
    Loyalty: Average
    Confidence: Tolerating
    Resources: -
    Wonders/Projects: -

    A peaceful trading tribe that started on the the Ramji River Delta, the Rajo have now developed into a nation of wealth and prosperity. It has yet to expand, seeing no need to do so, but after Lord Dra Azrela's death, and the ascendence of Lord Dra Niyamme, the nation has begun to expand out of the save heaven of its river, and onto the unknown.
     

    Attached Files:

  20. Icmancin

    Icmancin WSNR Pte

    Joined:
    Feb 26, 2005
    Messages:
    1,278
    Location:
    The True North
    I was thinking on the large fork way south from the Higroians.
     

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