Huge AI performance improvement SOLUTIONS

Complete and utter nonsense.

The AI in the game is PROGRAMMED to actively seek out to win. Civilization is not about building a civilization anymore, it's about finding the best way to win the game.

I appreciate your opinion. All I meant was that real competition comes from having an opponent equal to your level in skill and ability. The AI will never equal a human in a strategy game such as civ so the level of genuine competition is extremely limited. Therefore trying to win at any cost by utilizing exploits with the sole purpose of winning is hollow.

Trying to find the best way to play is good but it should be focused on the assumption that you are going to be facing a human being. The exploits referred to would not work against a human and should not therefore be considered the best way to play. The best strategies and tactics in any strategy game involve a certain strength that is not dependent on your opponent being bad at the game or lacking understanding. So utilizing exploits to win is not a demonstration of skill or ability but rather a demonstration of how bad the AI is when compared to a human.

For these reasons I mentioned human competition as a great way to discover the best ways to play. When you find out the most efficient strategies for a civ that works against humans, it serves reason to conclude that it would work even better against an AI because they are not as good. Thus, in my opinion, playing civ 5 (vs the AI) to win by any means is a weird concept because real competition needs an opponent of greater or equal skill which currently the AI does not possess.

I hope I responded to your point accurately. Thank you for sharing your perspective :D
 
I think the best way to think of GnK is that the AI is acting as a tool that we can use to achieve two things. We use it to get immersed (imagination) and we use it for challenge. If we judge the AI too much we will spoil the experience. We kinda just got to use the AI as a tool, knowing it's limitations, to achieve immersion and challenge. Being overly judgmental is a curse but it is important as well to some degree.
Cheers
 
Complete and utter nonsense.

The AI in the game is PROGRAMMED to actively seek out to win.

Yes, and so is the AI in Stacraft II. Yet there's a reason people prefer to play multiplayer games - the AI is clumsy, predictable, and at all but the highest difficulty levels easy to beat even for a novice. This is because it's an AI.

Civilization is not about building a civilization anymore, it's about finding the best way to win the game.

This is complete and utter nonsense. Are you suggesting that humans playing the game in past incarnations never tried to win while building their civilization? There's nothing mutually exclusive about building a civ (which is the way you win a game) and trying to win the game - on the contrary it's exactly the same thing.

The AI will backstab, ignore and completely hate you. Finding a good friend is almost impossible, and they will do anything to deny you victory.

This was hardly true in vanilla once you'd worked out how the diplomacy system worked (which basically amounted to appropriate use of DoFs and denunciations); it's certainly not true now. Of course there will be occasional civs who hate or backstab you, just as there were in previous games.

Exploiting the hell out of them is actually playing to their level (they get a bunch of bonuses anyway).

Well, if you're as dumb as an AI to begin with I'm sure this is fully justified; otherwise it needs the bonuses to try and compete with a human player who can factor in many more considerations and adapt their strategy far more than any AI is capable of.

At higher difficulties, the AI winning is actually a serious threat,

Yes, this is one of the things that makes Civ V so entertaining late in the game, where older incarnations of the series turned into a dull plod to the finish line in the late game once your lead was clear.

so you must do your best to overcome this by siphoning off their stores of gold and using that to further your own plans (otherwise they'll hit the GAs anyway and just stockpile money that you aren't getting).

You must do your best to overcome this - full stop. No, you don't have to do this by exploiting AI weaknesses, any more than you have to overcome a Starcraft AI with a Zergling rush. You can actually do it by having a better strategy.

The AI is programmed to seek victory (you can check the game files for confirmation of this). They are not programmed to "build a civ" like I have been asking for a very long time here. They strictly want to win the game. (Why would an AI want to win a game? They don't care. In a single-player Civ game, the AI should just be immersion for the player).

This dichotomy simply doesn't exist - you can't win the game without building a civ (the AI doesn't try One City Challenge), and as I've noted many times, it's hard to feel immersion in a strategy game that doesn't give you any sense the opposition is trying to beat you. Civ IV is the only incarnation of the series that to my mind rarely or never gave a sense that the AI was at least trying to win, even though it didn't understand that there was a way to win other than steamrolling over everyone and either winning domination or securing enough UN votes by doing so to win.

And simply from an subjective immersion perspective, the Civ V civs feel more "real" whatever their objectives. Even people slamming the Civ V AI do so by describing the AI civs in such anthropomorphic terms as "insane" or "psychopathic". There was an entertaining thread some time back giving a detailed rundown of personality quirks the Civ V AIs exhibit. It's hard to imagine that for Civ IV's bland "Isabella's the one who gives you an extra modifier for shared religion" AI "personalities".
 
Top Bottom