Scytale said:
Hello,
I must say this is a great map. Can you tell me how did you manage to disable the globe view? I'm working on my own Europe map (a little smaller) and you can cross from England into Russia
.
Also the starting locations for each civ are determined by placing the settler on the prop you want or do you have to do something else?
Sure I can tell you. You need to open the Civ4WorldBuilderSave file in a text program.
This here (Map wrapping):
Code:
BeginMap
grid width=84
grid height=52
top latitude=50
bottom latitude=5
wrap X=0
wrap Y=0
world size=WORLDSIZE_HUGE
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_MEDIUM
num plots written=4368
EndMap
is where you can make the map a globe or flat. Just change your wrap Y=1 to =0. That's it! You may have to move the whole map though if it isn't centered right. If needed download "PlanetShifter" in the utilities section to recenter your map!
This here (Starting location):
Code:
BeginPlayer
Team=0
LeaderType=LEADER_SALADIN
CivType=CIVILIZATION_ARABIA
PlayableCiv=1
StartingX=68, StartingY=2
EndPlayer
is where you place the starting location. Note that your file will have lots of other data for the player, what I have is just the minimum needed so that the game runs like a randomly generated map only with start locations. Also, you have to kill all units for those start locations to work.
Also since worldbuilder adds a bunch at the beginning as well, this is what it should look like on release:
Code:
BeginGame
Calendar=CALENDAR_DEFAULT
GameTurn=0
StartYear=-4000
Description=Whatever you want
ModPath=If you use one.
EndGame
Note that the worldbuilder will add alot of junk on your worldbuilder files, when you decide to release you have to do the following:
-Kill all units, town improvements (non-tribals villages) and vision for all players.
-Go into a text editor, load the map and remove as much as possible from the BeginGame/EndGame and BeginPlayer/EndPlayer blocks (see above for minimum).
That's everytime you load and save in the world builder (yeah it sucks).