Discussion in 'Civ6 - General Discussions' started by oPunchDrunko, Apr 23, 2018.
In vanilla or R&F? Because they tech much slower now.
AI+ is the issue why you're not having much issues with science against the other AI. AI doesn't build districts well at all with AI+. Combat wise they're in better shape to a degree, but district wise, they struggle mightily. I'm sure their culture also quite bad, no?
I don't play with any mods, and it's not uncommon for most AIs to never pass 200 science unless they were successful with conquest.
I feel that on huge map, once that the end is approching, you must have a good naval army (striker, carrier + bombers and destroyer) because you will have to attack your competitor, that most of time will be overseas
You don't need to save/reload to win in Civ 6. Not even on deity.
Anybody who makes vaguely sound economic decisions and builds more than a unit or two to defend themselves can win on emperor reliably. This is a winnable start on emperor, and not particularly close:
Welp, gg then.
Although what probably really happens is that I just grab Dance of the Aurora, Magnus chop a bunch of ships to build everything needed in the capital and then hit end turn for like 100 turns and abandon the save out of boredom while there's no real threat of losing but winning would require too many pointless actions.
OK, played another game without any mods at all, China, Deity, Standard, Continents. On turn 238, the number 2 civ after me (Sumer) has 48 techs and 265 science/turn, exactly 2 techs more.
Yes, they teched a bit faster (maybe because of no AI+), and built more campuses and wonders, especially at the beginning, but still not very dangerous. Sumer actually rose to around 180 tech by turn 115, but then dropped (not because of me), and didn't reach that level again until turn 200.
The meandering of the AI is quite frustrating. I'm hoping it's fixable.
Combine the AI's inability to pursue it's own victory with it's inability to impact your plans after the Ancient era and you end up with "Sim Civ". I'm hoping the AI's ineffectiveness at war is also fixable, but it would be less of an issue if the AI represented a threat in other ways.
I played on Huge map with 19 civs as Germany.
Reached the Modern Era techs in 1300s. The actual age is Renaissance.
Prince is not that hard I think, but it's fun and hard enough to play a peaceful game.
Then you have severe comprehension problems.
I have never said that re-rolling or cheating is necessary to beat the game.
If you want to make a fair assessment of the AIs capability, then don't reroll
or cheat. Every time you do, that's a win to the AIs. Count those games as well
as the ones where the AI is completely out-classed by (human) players.
Of course, there are absolutely hopeless starting positions, and it's only
reasonable to restart those games and not include them in your comparison
stats. Missing a gov. prom, or taking a GP, or some other silly mistake doesn't
count as a good reason if you are comparing AI performance to human. They don't
get to restart in those cases.
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