Hi all,
first I apologize for being so long off, I was quite busy at work after the holidays and did get enough time to mod properly.
DJGspinNhitz :
a lot of nice suggestions in your post.
I will see how to implement most of them in the next big version of the mods (it will be ver. 7 because those changes will probably affect save games).
5. Is there a better model for nuclear carrier?
Not at this time
Also add Naval Strike Fighter F-18 Hornet as only aircraft to be carried on carriers
An upgrade for the Navy Fighters? I will see which skins I can find to give to Wolfdog to convert
Torvald : what you describe is this hated savegame bug. The 11kb file is corrupt and unusable. You need to restart the computer to get a chance to load and generate valid save games again.
I'm still searching for what makes this bug.
Oscarpalaciosru : I still don't understand what is corrupting your tech tree and generates this errors in the logs. Apparently this bug is saved with the game because I get the error with your savegame but not with a new game (using the same Civ).
The last time I saw this bug it was with units not disabled while their tech was disabled. It's not the case this time, so i'm still looking for the flaw.
As new year gift here is the last patch for ver 6 : Hulfgars Modpack Complete Edition for BNW 6.4 (v 6).
It should be compatible with previous savegames from ver 6.
Version 6.4 notes :
Skins :
Avro Arrow (civ 4 unit by GeneralMatt) and F5 (civ 4 unit by Snafusmith) fighters. Conversions from Wolfdog
Kirov battlecruiser (civ 4 unit by vingrjoe) Conversions from Wolfdog.
Reworked : Naval Penalty (Units with this promotion get an extra 50% penalty vs armored ships (Dreadnought, Light Cruiser, Cruiser and Battleships) )
Reworked : City Siege (Units with this promotion get 80% penalty vs Heavy Tanks, Super Heavy Tanks, Modern Armor and Giant Death Robots and get a 80% bonus vs all mounted and infantry troops)
Removed : the Indirect Fire Promotion for the Field Artillery.
Reworked : the compatibility for Putmalk's CivIV Diplo mod, to use both mods :
1- Delete the file TopPanel.lua in ...\Documents\My Games\Sid Meier's Civilization 5\MODS\Hulfgars Modpack Industrial Edition for BNW (v 6)\Merged Mods\AttilaResourcesTooltip
2- Rename PutmalkTopPanel.lua in TopPanel.lua
3- Rename TopPanel.lua in Putmalk's mod's folder in TopPanel.back to deactivate it.
I've not used "Putmalk's CivIV Diplo mod" lately so if you encounter problems using it with my mod don't hesitate to report it to me and I will look what I can do on my side.
Before you use ver 6.4 please :
delete any previous versions.
clear the cache (delete the file Civ5DebugDatabase).
An update for the industrial mod will come in the next days, after this I will work on version 7, which may take some time.