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Humankind Feature Focus: Immersive Sounds

Discussion in 'Humankind by Amplitude' started by bite, Jul 9, 2020.

  1. bite

    bite Unofficial Civilization Cartographer Moderator

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  2. Hawke9

    Hawke9 Warlord

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    I am blown away. The lengths the developers will go to is astounding.
     
    CivLuvah, Meluhhan, drakula15 and 5 others like this.
  3. bite

    bite Unofficial Civilization Cartographer Moderator

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    Soundscapes in detail

     
    Hawke9, drakula15, Kjimmet and 3 others like this.
  4. Elhoim

    Elhoim Iron Tower Studio Dev

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    Lovely, really great work there. Also, a sneak peak on the upcoming focus:

    upload_2020-7-9_11-36-45.png

    Also in the 1 hour one you can see quite a few resources.
     
    Last edited: Jul 9, 2020
    Hawke9, drakula15, Kjimmet and 4 others like this.
  5. tedhebert

    tedhebert Emperor

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    Totally awesome... I'm blown away :)
     
    riddleofsteel and Hawke9 like this.
  6. Siptah

    Siptah Eternal Chieftain

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    this is just amazing.
     
    tedhebert and Hawke9 like this.
  7. Trav'ling Canuck

    Trav'ling Canuck Deity

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    Interesting. Almost enough to make me consider playing with the sound on. Almost, but not quite.

    Actually, if there's a way to play with the music off but the ambient sounds on, I might try that for a little bit, just to check it out. I like the idea of the background natural sounds, although in practice from past experience it'll become annoying pretty quickly (though not so quickly as in game music).
     
    jddods and tedhebert like this.
  8. Catoninetales_Amplitude

    Catoninetales_Amplitude Warlord

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    I'm fairly confident we'll have a separate slider for Music Volume. :D
     

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