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Humankind - Huns discussion thread

Discussion in 'Humankind by Amplitude' started by Eagle Pursuit, Mar 17, 2020.

  1. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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  2. conorbebe

    conorbebe King

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    Personally very happy to see this! Was worried the Huns and Mongols would be reduced to non-playable AI factions, which I don't think would have done them justice.
     
  3. Siptah

    Siptah Eternal Chieftain

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    Love the card. Love the huns.

    Actually glad there are no Han due to the limited slots.
     
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  4. Jkchart

    Jkchart Emperor

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    Humankind is really trying to be diverse, so I'm glad the Huns aren't being reduced to barbarians.

    As noted in the other thread, the use of Ordu is interesting since it's in Civ VI for the Mongols. But it doesn't bother me.
     
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  5. conorbebe

    conorbebe King

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    I'm now really curious what they decide to go with for Mongolia's Emblematic Quarter. Perhaps some kind of military district or outpost?
     
  6. FinalDoomsday

    FinalDoomsday Prince

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    Another surprise, looking forward to what a hunnic city will look like perhaps use the same graphics as the Goths? City Centre will be some kind of grand yurt or something I guess?
     
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  7. Boris Gudenuf

    Boris Gudenuf Deity

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    Once they decided to include "Huns" as a Major Faction, not a lot of surprises here.

    Just a couple of comments:
    "Horde" comes from the Turkic word Ordo or Urdo, which means both Camp and 'host' or 'army'. They are, obviously, assuming that the Huns spoke a Turkic language, which is debatable, since Altaic/Yenessian (Mongolian-related) is more probable. Since we only have a few known words in Hunnic, though, they have a lot of leeway here.

    And by the way, the Mongolian equivalent to Ordo is Ger, (yes, Virginia, Civ VI blew it) so, conceivably, the (assumed Medieval Era) Mongolian Faction could have the same Emblematic Quarter but with an accurate title in the Mongolian language. I suspect they will pull something different out of their hats, though: with all the effort they are putting into differentiating among the Factions, simply doing a copy-paste between two of them doesn't sound likely.

    There are a couple of examples of 'pastoral cities': the archeological site of the Scythian/Greek Gelonus in the Ukraine, and the descriptions by travelers of the Medieval Capital of the Great Horde (Mongolia successors), Sarai Batu on the Volga River. They both covered huge areas, because they included room for pasturing herds in and around the 'city', and, at least at Sarai Batu, many of the 'buildings' were actually 'parked Yurts' or Gers - big felt tents dismounted from their wagons.
    They haven't given any indication, but my take on a 'pastoral Emblematic Quarter' then, would be a Quarter that could be built very quickly and cheaply so you would have a spread-out city that spread out faster than you had a 'normal' population for it, to be filled in with population points later as you converted the Ordo/Ger Quarters into 'regular' settled civilization Quarters, say in the post-Medieval Eras. The early Ordo Quarters would have less output than regular Quarters, but, say, could be built cheaper and without any other requirement so you could have more of them to 'break even'.

    They might even be (as one Faction had in Endless Legend) be a Mobile Quarter, that could 'break away' from the city at any time and wander off to settle a new region/territory. That would be a neat reflection of the 'nomadic' nature of the Faction right there.
     
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  8. Siptah

    Siptah Eternal Chieftain

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    I’m not convinced of it myself, but it is a possibility that the Ordu is replacing the City Center or Outpost in newly founded cities, maybe allowing a very fast and flexible expansion in the classical era.
     
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  9. jddods

    jddods Prince

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    I would love to see this. Just did the EL equivalent in a game yesterday.
     
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  10. Krajzen

    Krajzen Deity

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    Huh. Huns. Honestly I'd kind of prefer Scythians, as they slightly more fit my view of a "civilized" culture, but otherwise it's fine, they were very influential and widespread.

    I just hope we won't get the anticlimactic misery of the way civ5 was naming their cities :D
    At least we are guaranteed to not get their stupidly overpowered, out of place ram unit, singlehandedly suddenly destroying entire civilizations in a wooden vehicle of death...
     
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  11. FinalDoomsday

    FinalDoomsday Prince

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    My favourite custom faction to make in EL is the Roving Clans but get rid of that 'cannot declare war' trait and give them lots of militarist ones. then you just move your empire around and set up right next to your target.
     
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  12. mitsho

    mitsho Deity

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    I like the culture card.

    Nice addition, but it just shows how the Classical Era will be split into two groups: one Early with Carthaginians and Greeks and one Late with Huns and Goths while Rome belongs to both groups. (And then Mayans and an East Asian Group just kinda hanging there). We need MOAR cultures :)

    Nothing much more to discuss here though until we get to know more about mechanics (tapping my foot in home office).
     
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  13. Jkchart

    Jkchart Emperor

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    There's definitely room to add them in the future as perhaps an Ancient era culture so we get a chain of Pastoral cultures
     
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  14. SagarRathore

    SagarRathore Chieftain

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    So Europe got their Huns,meanwhile Persia,India(why do they sound familiar)..oh White Huns...#Me Too
     
  15. Siptah

    Siptah Eternal Chieftain

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    Huns as white Europeans?
     
  16. ehecatzin

    ehecatzin Emperor

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    *throws arms up* well I honestly have no idea what to expect from Humankind (in a good way), are we getting horde mechanics are we not, Mongols are in? will Ming be Medieval or early modern? so many questions....

    *breaths*

    Ok the Huns are looking very cool, I specially like the art, but now I really want to know If at least the Ordu and Hunnic city center will be able to move like in Endless legend? could we expect this for other cultures?
     
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  17. Boris Gudenuf

    Boris Gudenuf Deity

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    The problem is that the composite bow and mounted archery doesn't really get confirmed until about 800 - 750 BCE, which is roughly the start of the Classical Era. For instance, the earliest 'pastoral' horse-riding archers identified were the Cimmerians, but while archeologically they have been dated to 1000 BCE, historically they are first mentioned by the Assyrians in about 750 - 715 BCE. That makes them early and obscurely Classical (obscure except for readers of Robert Howard's original Conan stories, of course).

    Earlier, in the 'true' Ancient Era, there are some candidates in Archeologically-identified cultures, but in most cases we don't even know what they called themselves, so turning them into a good in-game Faction is not easy. These would/could include:
    Yamnaya Culture - first Kurgan builders known, Maybe first Indo-European speakers
    Afanasievo Culture - first mobile pastoralists east of the Urals with domesticated horses
    Sintashta Cuture - had short bows, first spoke-wheel chariots found anywhere

    It's pretty thin stuff for a valid Ancient pastoral Faction.
     
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  18. Boris Gudenuf

    Boris Gudenuf Deity

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    Given that both Mongols and Huns have the word 'Horde' associated with them on the 'reveal', I would almost bet that at least their Emblematic Unit will have similar characteristics. I'd also bet that the characteristics will not be completely identical and could only guess how they will differentiate the Emblematic Quarters.
    Still soooooo much to learn!
     
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  19. FinalDoomsday

    FinalDoomsday Prince

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    You mean the Hephthalites right? Really don't know much about them or how similar they are to the Huns but I don't think they are the first that come to mind in Central Asian powers right?
     
  20. Jkchart

    Jkchart Emperor

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    So perhaps the Cimmerians but realistically no. Not sure why my brain went to scythians but they are more appropriately classical too. Thanks for the primer!
     

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