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Huts, barbs vassal states?

Discussion in 'Civ4 - BTS Multi-Team Demogame' started by oyzar, Nov 11, 2008.

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Huts, barbs and vassal states?

  1. Huts, barbs and vassal states

    20 vote(s)
    42.6%
  2. Huts but, no barbs and no vassal states

    2 vote(s)
    4.3%
  3. Huts, barbs but no vassal states

    14 vote(s)
    29.8%
  4. No huts, but barbs and vassal states

    4 vote(s)
    8.5%
  5. No Huts, no barbs, but vassal states

    2 vote(s)
    4.3%
  6. No Huts, no barbs and no vassal states

    5 vote(s)
    10.6%
  1. oyzar

    oyzar Have quit civ/forums

    Joined:
    Oct 7, 2006
    Messages:
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    Location:
    Norway
    If you want to increase maintenance, you just need to turn up the difficulty(assuming huts and barbs are off ofc ;) ).
     
  2. Unionfield

    Unionfield Chieftain

    Joined:
    Apr 16, 2007
    Messages:
    273
    I'm going for yes on the goodie huts and barbarians but no on vassal states.
     
  3. AutomatedTeller

    AutomatedTeller Frequent poster

    Joined:
    Jan 25, 2006
    Messages:
    7,539
    Location:
    Medford, MA
    I like the idea of barbs.

    I really dislike the idea of a civ wiped out by an event where more barbs show up then all the military in the world, in a game like this. I don't know anything about random events, so it's hard for me to have a good comment on it.
     
  4. Lord Parkin

    Lord Parkin aka emperor

    Joined:
    Apr 27, 2004
    Messages:
    6,374
    Location:
    New Zealand
    Agree, except I like tech brokering OFF.
     
  5. civplayah

    civplayah fronter

    Joined:
    Sep 3, 2007
    Messages:
    3,832
    Location:
    North Carolina
    What are these exploits that everyone keeps talking about?
     
  6. Diamondeye

    Diamondeye So Happy I Could Die

    Joined:
    Apr 20, 2007
    Messages:
    6,527
    Location:
    Dancing in the Dark
    Where's the "No huts, Barbs, No Vassal"?
     
  7. Niklas

    Niklas Fully Functional GOTM Staff

    Joined:
    Dec 21, 2004
    Messages:
    10,290
    Location:
    57°47'55"N 12°09'16"E
    In the team forums, where this discussion has moved. :p
     
  8. Lord Parkin

    Lord Parkin aka emperor

    Joined:
    Apr 27, 2004
    Messages:
    6,374
    Location:
    New Zealand
    I assume you're talking about Vassal States. To answer with a quote from Oyzar:

    The other issue with Vassal States is that they increase colonial maintenance. Some people like that and some people don't, but personally I feel that colonial maintenance discriminates too much against civs who start off with only a small land area available on one continent. Thus I much prefer Vassal States being off. ;)
     
  9. classical_hero

    classical_hero In whom I trust

    Joined:
    Jan 30, 2003
    Messages:
    33,209
    Location:
    Perth,Western Australia
    Vassal States should be done via out of game mechanics and not forced by in game.
     
  10. IamJohn

    IamJohn (was)?

    Joined:
    Aug 20, 2007
    Messages:
    674
    Location:
    Out there, somewhere, anywhere...
    I agree, especially since that'll add quite a bit of RP as well.... :whipped:
     
  11. General_W

    General_W Councilor & Merlot Noble

    Joined:
    Aug 8, 2005
    Messages:
    8,198
    Location:
    Washington State (GMT -8)
    :agree:

    But this is another team vote issue anyway. :)
     
  12. cIV_khanh93

    cIV_khanh93 Chieftain

    Joined:
    Nov 8, 2008
    Messages:
    528
    Can we redo this poll with the multi-vote option on?
     
  13. IamJohn

    IamJohn (was)?

    Joined:
    Aug 20, 2007
    Messages:
    674
    Location:
    Out there, somewhere, anywhere...
    I think this is a team voting option, so Sullla/GA will see what each team as whole wants, and see what the majority opinion of that is to make a decision, so there's no need for another poll here.
     
  14. blitzkrieg1980

    blitzkrieg1980 Octobrist

    Joined:
    Aug 29, 2006
    Messages:
    4,899
    Location:
    New Jersey, USA
    I can't stand barbs. I've tried my damnest to 'fog bust' even on Noble level and have had such troubles with barbs. Perhaps I should refer to a guide on dealing with barbs.

    No huts b/c I don't like having a purely luck-based advantage, nor do I want the AI to get any kind of extra boost. This makes it all even without hoping luck provides for balance.

    Vassals on because my domination/conquest games take way too long without them. Sometimes I'll turn them off if I'm hoping for a little Vanilla nostalgia (without reverting entirely to vanilla)
     

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