GeneralMikeIII
That Naive College Kid
About the aid promotions, do you need to buy those with experience, or will they be automatic, like the fort bonuses? And I don't know if I like the crowded bonuses too much. Each one of those tiles represents quite a large amount of space, especially if it is some kind of field. Maybe for cities it would be a good idea (I am kinda sick of the AI stacking 20 units in a city). Maybe jungles and forests too, but I think that should be it.
Also, I had a suggestion for the traits and how you could tie them in. Maybe it could be an automatic with a certain level. For example, a unit would get the exceptional trait when it gets to level 4 (10 XP), then the other ones at higher levels. This is what I have been doing with the world editor (a little bit of a side note: how do I edit the XML files? Do I need to download something? I wanted to make the limit for XP from barbs higher than 10, but I opened the XML file and my computer treated it like an internet site. I could highlight and read the things but I couldn't change them. What am I missing (I'm really new at this editing thing)). I think the auto-promotion is a good idea because as a unit fights, it is going to gradually get better. I know this is the principle the promotions system tries to address in the first place, but in cIV a unit could theoretically win 17 battles (or more) and still not have any bonuses to it's strength, if the player chooses sentry and other promotions that don't impact strength. Plus, this would make it more important to keep well trained units. Also, I can't think of many other good ways to include the traits promotions, and they were a very good idea that deserves to be added. The suggestion earlier to have them come up randomly after a certain level was a very good idea too, but I think this is a little simpler and more predictable. IMHO, either would be a good idea.
Next, I wanted to say I liked the other suggestions made by other people. I really liked the stealthy, sonar, strike and attack harbor promotions. I don't use subs much, but this could really make them worth it.
Lastly, a few pages ago I made a suggestion about a field general promotion. The aid promotions seem to do a lot of the same thing, but maybe the general could enhance that? No one really responded to it at all; I'm not sure if people forgot about it or if they just thought it was so stupid they didn't want to acknowledge it.
BTW, I haven't tested the last few versions, so I am sorry if anything I said has already been addressed (I am home for break, and we only have a dial-up modem. Good enough for most things, but not downloading)
Also, I had a suggestion for the traits and how you could tie them in. Maybe it could be an automatic with a certain level. For example, a unit would get the exceptional trait when it gets to level 4 (10 XP), then the other ones at higher levels. This is what I have been doing with the world editor (a little bit of a side note: how do I edit the XML files? Do I need to download something? I wanted to make the limit for XP from barbs higher than 10, but I opened the XML file and my computer treated it like an internet site. I could highlight and read the things but I couldn't change them. What am I missing (I'm really new at this editing thing)). I think the auto-promotion is a good idea because as a unit fights, it is going to gradually get better. I know this is the principle the promotions system tries to address in the first place, but in cIV a unit could theoretically win 17 battles (or more) and still not have any bonuses to it's strength, if the player chooses sentry and other promotions that don't impact strength. Plus, this would make it more important to keep well trained units. Also, I can't think of many other good ways to include the traits promotions, and they were a very good idea that deserves to be added. The suggestion earlier to have them come up randomly after a certain level was a very good idea too, but I think this is a little simpler and more predictable. IMHO, either would be a good idea.
Next, I wanted to say I liked the other suggestions made by other people. I really liked the stealthy, sonar, strike and attack harbor promotions. I don't use subs much, but this could really make them worth it.
Lastly, a few pages ago I made a suggestion about a field general promotion. The aid promotions seem to do a lot of the same thing, but maybe the general could enhance that? No one really responded to it at all; I'm not sure if people forgot about it or if they just thought it was so stupid they didn't want to acknowledge it.
BTW, I haven't tested the last few versions, so I am sorry if anything I said has already been addressed (I am home for break, and we only have a dial-up modem. Good enough for most things, but not downloading)