Deadstarre
Expert
I really love the idea behind both these buildings, which is why i'm a little sad I can't seem to get any good use of them. My issue is that basically by the time they are available to be built, the game is over or so close to it that I cant afford to be spending the hammers for them. I have hammers for nuclear plants, which at +%50 production add an enormous benefit for even the brief time in a game you have them, but for the wind/hydro.. by that point in the game my cities are working so many specialists that i barely touch the land at all anyway- so building them just to improve the handful of tiles im still working adds up to almost insignificant bonuses.
I think i'd like to see them moved up a lot nearer to the discovery of aluminum - as right now you discover aluminum, but then can't do a single thing with it for a long long time. its not that theres any shortage of buildings to make already during that time, but if they were moved up there it would add some interesting choices to make
thoughts? does anyone else love using the wind and hydro plant as they are right now? or am i the only one who hasn't won the game already by then and has time to lament how useless they feel =)
I think i'd like to see them moved up a lot nearer to the discovery of aluminum - as right now you discover aluminum, but then can't do a single thing with it for a long long time. its not that theres any shortage of buildings to make already during that time, but if they were moved up there it would add some interesting choices to make
thoughts? does anyone else love using the wind and hydro plant as they are right now? or am i the only one who hasn't won the game already by then and has time to lament how useless they feel =)