Hypothetical Highest Production City

Itrade

Chieftain
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Jun 28, 2012
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How much hammers could the most productive city possible produce? Let's assume there is exactly enough population to work every tile and specialist slot. For wonders I'm thinking Petra, Statue of Liberty, Ironworks... All of them, actually. All the tiles would be riverside desert hills with coal, iron, and uranium. They'd all be improved by manufactories with the Freedom finisher.

What religions and civilizations would go best with this, though? Also, is it possible to actually make this city in the editor somewhere? I'd love to use if for a stress-relief settler game to just steamroll eighteen other civs.
 
Get IGE "in game editor" via mods. Lets you edit map tiles on the fly. Only problem is you gotta save->reload to see the graphical change, but the tile production amounts will update as you do it

I think if you want the absolute highest production, make it all iron and uranium on your desert hill river tiles and pick Catherine (she gets +1 hammer on them).

Desert faith for pantheon, of course.

I've messed around with something similar - I played huns and put sheep on every tile :p
You're going to have population problems so the growth rate increase probably help, maybe food from shrine/temple. And you need to snatch hanging gardens along the way, Artemis if you can manage that too
 
You would want at least one of each strategic resource that gives you access to a production building. You might have to put a few high food tiles in since you would need 72 food + one per engineer once you get the freedom policy that cuts specialist food to one. Does manufactory count as a mine or would you need to mine some of the resources so you could build factory and plants? Guess you could just trade for the resources you need though or get from CS allies. If you could set max city states and enough were maritime, that could solve the food issue.
 
You would want at least one of each strategic resource that gives you access to a production building. You might have to put a few high food tiles in since you would need 72 food + one per engineer once you get the freedom policy that cuts specialist food to one. Does manufactory count as a mine or would you need to mine some of the resources so you could build factory and plants? Guess you could just trade for the resources you need though or get from CS allies. If you could set max city states and enough were maritime, that could solve the food issue.

You don't need coal, uranium, horses or aluminum in range, you just need access to them. You can place them at 4 tiles out. No need to build stables because it only boosts pastures and the iron tiles will be better. Factory & Hydro don't need it within radius, just access. You wouldn't need Uranium at all apart from GDR or nukes cause you can build a Solar.

Manufactory doesn't count as a mine, I don't think, so you would need one actively mined source of iron, the rest of the city, apart from food generation, can be manufactoried iron desert river hills.
 
You don't need coal, uranium, horses or aluminum in range, you just need access to them. You can place them at 4 tiles out. No need to build stables because it only boosts pastures and the iron tiles will be better. Factory & Hydro don't need it within radius, just access. You wouldn't need Uranium at all apart from GDR or nukes cause you can build a Solar.

Manufactory doesn't count as a mine, I don't think, so you would need one actively mined source of iron, the rest of the city, apart from food generation, can be manufactoried iron desert river hills.

Oh yes I always forget about the fourth and fifth layers, although it always seems like I get iron only in the fifth one with Japan or Rome :lol:
 
Best tile for this is:
Riverside desert hill - 2:c5production:
Petra : 1:c5production:
Iron: 1:c5production:
Forge: 1:c5production:
Manufactory: 3:c5production:
Freedom Finisher: 3:c5production:
Chemistry: 1:c5production:
Hydro plant: 1:c5production:
Russia: 1:c5production:

Total: 16:c5production:

You need 72 :c5food: to work all that.
You get 39 :c5food: from terrain, 2:c5food: from Granary, 2:c5food: from Watermill, 6:c5food: from Hanging Gardens, 5:c5food: from Hospital, plus 10% from Temple of Artemis gives 59.4 :c5food:, which means you need 4 Maritime allies.

Base hammers:
36*16 = 576
4 from city square

1 from Watermill
2 from Workshop
2 from Windmill
4 from Factory
5 from Solar plant
8 from Iron Works

total 602

Multipliers:
10% from Workshop
10% from Factory
15% from Solar plant
20% from Golden Age
15% from Religious Community

Total 70%

Grand total: 1023.4 without taking specialists into account
 
Something everybody keeps forgetting: Aztec floating gardens are better than the watermill, because they increase the food%, thus increasing the amount of theoretical citizens possible.
 
Something everybody keeps forgetting: Aztec floating gardens are better than the watermill, because they increase the food%, thus increasing the amount of theoretical citizens possible.

Let's assume there is exactly enough population to work every
tile and specialist slot.
- So we can assume that we have enough number of maritime allies here.


And nice work Calouste!

We can take in palace's +3:c5production:, but having railroad modifier +25% would better than this.

Specialists(4 engineers and 13 other specialists) would add +25:c5production: with SoL.
To achieve this we need 89:c5food:. So 9 maritime allies are required, if this city is a capital, or 27 if it isn't.

Btw how the city square get 4:c5production:?
 
I don't think the 25% railroad connection is sustainable because of the amount of maritime allies that would be needed. I think there are only 11 of them in the game or something.

Calouste said Russia gives a bonus for strategic resources, which I forgot. That would definitely make her the best civ for this, unless Siam's bonus food from CSes can make the railroad connection viable. Also even if manufactories don't count as mines, what's stopping us from plonking a mine down on a tile and then converting it to a manufactory later?

I think it'll be fun, after we do all the math, to establish how much great person points or faith we'll need to pop all those manufatories.
 
In my most recent game, I spawned in the middle of a forest (literally every tile was forest) on a river delta (lots of river tiles for food) as the Iroquois. With a lumber mill on every non-Truffle, non-Deer, non-Sheep, non-Aluminum tile plus Longhouse, Scientific Theory, Ironworks, and Windmill, I was making some serious production (maybe not the MOST possible, but still excellent):

18 Population

City tile = 2 Food, 2 Production, 1 Gold
2 Deer = 4 Food, 3 Production, 2 Gold (8 Food, 6 Production, 4 Gold)
2 Truffles = 2 Food, 2 Production, 5 Gold (4 Food, 4 Production, 10 Gold)
1 Aluminum (w/ Manufactury) = 9 Production
1 Sheep = 2 Food, 4 Production, 1 Gold
11 Lumber Mills on River tiles = 1 Food, 5 Production, 1 Gold (11 Food, 55 Production, 11 Gold)
1 Lumber Mill on non-River tiles = 1 Food, 4 Production

Total from Terrain = 84 Production

Palace = 3 Production
Ironworks = 8 Production
Factory = 4 Production
Longhouse = 2 Production
Windmill = 2 Production
Water Wheel = 1 Production

Total from Buildings = 20 Production

Republic = 1 Production
Communism = 2 Production
Order = 2 Production (go Policy Saving :D)

Total from Policies = 5 Production

Combined Total = 109 Production

Religious Community = +15%
Factory = +10%

Total Modifier = +25% (0.25*109 = 27.25 Production)

End Total = 136.25 Production/Turn
 
In a recent game (prince, large) as Ethiopia, my capital was producing 236.8 hammers per turn, as well as 331.36 gold, 227.27 science, 28 faith, 472 culture and 30.4 food. Note that this was during a golden age, so normal era production would be reduced accordingly. A great spawn on desert with a river resulted in this runaway city. I was producing so much, so early, that i ran away with wonders. I had 36 wonders in the capital (a few elsewhere). In the image below, I had already won a cultural victory but wanted to win science and diplomatic as well - didn't realize that once one victory condition is met, can't meet the others. You'll note that specialists are all concentrated on culture/science, so could have had slightly more production. Also, i started to do a tall empire, but at the time of the above, I had over 25 cities plus several puppets

B8CA345E8DB1C29110225598445034B29722B603
 
Impressive :)

If my assumptions are correct that is:

City = 2 Production
Inner Ring = 18 Production
Middle Ring = 26 Production
Outer Ring = 47 Production

Terrain = 93 Production

Palace = 3 Production
Ironworks = 8 Production
Solar Plant = 5 Production
Factory = 4 Production
Spaceship Factory = 3 Production
Workshop = 2 Production
Windmill = 2 Production
Water Mill = 1 Production
Stable = 1 Production
Stoneworks = 1 Production

Buildings = 30 Production

Republic = 1 Production
Communism = 2 Production
Order = 2 Production

Social Policies = 5 Production

Total Base = 93+30+5 = 128 Production

Golden Age = +20%
Solar Plant = +15%
Factory = +10%
Workshop = +10%
Aristocracy = +15% (Wonders)
Religious Community = +15%

Total Multiplier = 85%

Total Production = 128*1.85 = 236.8 Production/Turn
 
- So we can assume that we have enough number of maritime allies here.


And nice work Calouste!

We can take in palace's +3:c5production:, but having railroad modifier +25% would better than this.

Specialists(4 engineers and 13 other specialists) would add +25:c5production: with SoL.
To achieve this we need 89:c5food:. So 9 maritime allies are required, if this city is a capital, or 27 if it isn't.

Btw how the city square get 4:c5production:?

Should be 5 actually:

Desert Iron riverside flat land (so you can have a Windmill), 1 from the city, 1 from Iron, 1 from Russia, 1 from Petra and 1 from Hydro Plant.
 
I think in theory, Catherine has potentially the highest production. However it's hard to plan such a city, since you'll only really explode in production if you have a lot of oil/strategics. Desert is also not a part of her start Bias<.<

Desert hills, with as many river tiles possible, as many strategics possible, Statue of Liberty, Hydro Dam, all the other useful little percs, the Petra, and as much pop as you can muster which means Hanging Gardens is also a bonus...
 
Bah, I was trying it with GEs. I take comfort that I'm outproducing the Specialist Economy above. :)
 
Bah hightest production will have Iroquois at very easy conditions - arborea wet map and legendary start with few deers... each tile +1 hammer, 1 food 4 hammers tiles mixed with 5 food 3 hammer 2 commerce tiles
throw in enough food from buildings wonders and cs nothing would be able to match it.... as for russia? did you ever saw all resource 3 tile city radius ? if we talking about gypotetical all-resource tiles rigging then said deers Iroquois tiles combined with goddess of hunt and religious community will outmatch everyones population and production at once :)
 
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