This issue has been a baseline complaint of the series for awhile now, and rightfully so.
Most of it has been due to the iterative bloating of the system and mechanics. And while I personally enjoyed all the various choices, the micromanaging of units and concepts, the juggling of complex systems, the massaging of weaknesses of a Civ and leader into strength, etc…they all work to overload the AI into relative inaction,
I know some of the choices for Civ7 are getting some pushback…but narrowing the game into segmented gameplay goals of ages, only allowing AI to play civs whose strengths match each age (rather than fumbling a civ in early eras whose strengths are realized in later ages, and vice versa), removing workers, consolidating the throughput of the tech trees, simplifying district placement and resource improving, implementing fast travel “invisible” reinforcements, allowing armies to be bundled to commanders etc etc
I’m excited by all these minor/major changes. Not just because it allows me to experience Civ in a different way that Civ 5/6 offered, but because it all goes to address by biggest critique of Civ for a long time. Can’t wait for Feb!
Most of it has been due to the iterative bloating of the system and mechanics. And while I personally enjoyed all the various choices, the micromanaging of units and concepts, the juggling of complex systems, the massaging of weaknesses of a Civ and leader into strength, etc…they all work to overload the AI into relative inaction,
I know some of the choices for Civ7 are getting some pushback…but narrowing the game into segmented gameplay goals of ages, only allowing AI to play civs whose strengths match each age (rather than fumbling a civ in early eras whose strengths are realized in later ages, and vice versa), removing workers, consolidating the throughput of the tech trees, simplifying district placement and resource improving, implementing fast travel “invisible” reinforcements, allowing armies to be bundled to commanders etc etc
I’m excited by all these minor/major changes. Not just because it allows me to experience Civ in a different way that Civ 5/6 offered, but because it all goes to address by biggest critique of Civ for a long time. Can’t wait for Feb!