Oh, I see... I didn't know about this until I looked for some trade exploit and noticed this a few days ago. Funny thing that this abuse was already known somewhere. Guess I don't know the right places to look for this kind of tricks
Tools are not only a cheaper start base, they also fluctuate more efficiently, and let you equip 100 units at once, which seems to be a clear easier&better profit to me. The only sad thing is their cap at 8/9.
Also, I was initially filling whole holds, and buying a galleon asap to get a higher rise, but buying *or selling* one unit per needed fluctuation is enough. So, a caravel easily rises the price from 2 to 9, as long as you bought ~200 * 7 tools. You may be aware of it, but it wasn't obvious for me in the first place.
While I'm still considering trying a "more fair play" speedrun for the Viceroy difficulty, this, and fountains of youth for the bunch of colonists, gave me a solid base for wins under 40 minutes.
I also tried writing a small autohotkey file for that, but honestly, I'm not very confortable with the use of such tools, and using them in an optimized way would probably not be worth the effort anyway... as is their non-optimized use.
Plus, I realized it would make my speedrun a TAS, which is kinda sad for such a low benefit.
Damn, and I thought I found something new
Well, thats not much surprising, btw. Is there a place here with a list of known exploits ? I'd be glad to learn I missed some other cool abuses !