I am lost about a lot of things.

foreverlost

Chieftain
Joined
Mar 13, 2015
Messages
14
1.) In my last game the AI said I over improved my cities titles. Can you improve all the titles or is that a bad idea?

2.) Why do you loose gold? I know military units use gold but what else? Also I had three cities just producing gold and it was not enough, and I got hammered by the cheating AI.
 
1.) In my last game the AI said I over improved my cities titles. Can you improve all the titles or is that a bad idea?



2.) Why do you loose gold? I know military units use gold but what else? Also I had three cities just producing gold and it was not enough, and I got hammered by the cheating AI.


Your cities take maintenance too. Almost every building costs gold to maintain. Roads and railroads do too.

And for your first question, I assume you meant "tiles"? When and how did the AI tell you that you had "overimproved" them?
 
2) Did you setup trade routes to foreign cities? I find that these bring in quite a bit of gold - without them I am usually barely breaking even.
 
You need to take action into things that make gold. Trade routes with others, cities connected to your capital and researching currency can make you some gold to upkeep all the things that you need.
 
One thing that always catches me off guard especially early on is if the AI change trade routes and stop coming to you. Often times your left wondering why you were running a marginal surplus and now your at a deficit. Also I could be wrong but I belive different era units have different maintenance costs so mass upgrades of your army can create a problem for you.

Also there's a couple social policies that can affect you. I forget the names but there's one in tradition that allows the troops that garrison in a city to be maintence free. If you decide to mass deploy a resting army, like in an invasion, you might suddenly see the maintenance of those units kick in.

A similar concept hahappens with a social policy in Honor. One of those gives you 1 happiness for units garrisoned their. Once they leave that city your happiness dips back down.

Finally of course your trade routes ending will show you a sudden drop income until you redeploy them. This may be common sense but I've done stupid things in playthroughs in which I might stop sending a lucrative trade route to a rich city and divert it to a city state for the mission bonus or for safety, but I take a hit in income. Also when 2 trade routes end at the sam time, especially during a war, I might put one to sleep to work on moving other units and forget to resend that trade route.

Oh extra one that I fall victim to alot is the city governors. I always micromanage them early in the game but as my cities get bigger I often forget them. So the city starta au to assigning citiZena and at first it may set them to gold tiles. But sometimes after making a building or a change in tech they may assign thor citizens to food or production tiles and might have assigned a group of citizens to specialist slots. This might create a deficit if multiple large cities do this. Avoid it by locking citizens into sensible tiles.

You can also remember that in hard times too. I've had early games where my budget was horrendous and the first thing I do if all my trade routes are static is assign mmy citizens to better gold tiles because early on growth is more important but if your broke but need a large army it might be smart to switch to gold for a short time
 
Getting a religion up with Tithe also helps a lot. Also sell your Luxuries for as much money as you can get. But keep one of each, obviously.
 
To answer the questions:

Improve all the tiles you work and none of the others. Improvements can be pillaged for gain by your enemies. Of course, you would tend to improve tiles in advance of being worked, to be economical with the time of your workers.

Four things expend gold:
Building maintenance (which is given in the building info)
Unit maintenance (which inflates over time, and for which a tiny number of units are free)
Improvement maintenance (which only exists for roads and railroads)
Payments made in international deals
 
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