I am playing as the inca... Now what?

I've had good success with science victories with the Inca. But yeah--domination is great too.
 
Anything but culture victory really.

The free trade routes help with getting more money. Thus diplomatic.
The UI helps with growing large cities while maintaining good production. Thus science.
The free hill movement is great for fighting offensive, the ability to build a road on every hill is amazing on the defense. Thus domination.

I find domination hard on highlands though. Many choke points and often only a few ways to attack.
 
Anything but culture victory really.

The free trade routes help with getting more money. Thus diplomatic.
The UI helps with growing large cities while maintaining good production. Thus science.
The free hill movement is great for fighting offensive, the ability to build a road on every hill is amazing on the defense. Thus domination.

I find domination hard on highlands though. Many choke points and often only a few ways to attack.

Interesting. The first time I played Inca, I won an easy cultural victory. Built four cities in the hills/mountains and sat there playing defense and building culture buildings. Got DOWed a couple of times, but never got seriously invaded.
 
Science VC is pretty likely. As other pointed out, production = making parts more quickly, and settling beside a mountain which is the Inca's start bias allows observatories which like roads on hills, are maintenance-free insane science boosts.
 
Interesting. The first time I played Inca, I won an easy cultural victory. Built four cities in the hills/mountains and sat there playing defense and building culture buildings. Got DOWed a couple of times, but never got seriously invaded.

They are great for anything really. The UI, free hill movement, hill/mountain starting bias and free roads on hills are great for a tall defensive empire, and thus culture victory.

They are probably my favourite civ, because they have an advantage in almost every area.
 
Inca ability isn't so much tied to desired type of victory as it is the map.

You'll want map types in which you want to use roads (as opposed to plain harbors) to connect your cities, and the more hills the better.

The slinger itself is a bit mixed (weaker base strength than standard unit), but it retains the withdraw promotion after it becomes a crossbow, which will make it hard to kill. It also continues to retain that promotion when it becomes Rifles though and you might not always want that.
 
Inca ability isn't so much tied to desired type of victory as it is the map.

You'll want map types in which you want to use roads (as opposed to plain harbors) to connect your cities, and the more hills the better.

The slinger itself is a bit mixed (weaker base strength than standard unit), but it retains the withdraw promotion after it becomes a crossbow, which will make it hard to kill. It also continues to retain that promotion when it becomes Rifles though and you might not always want that.

Boy, I love slingers. They're often seen as crap because of the lower strength. But I love how the unit is really very different from the archer, it's much more unique than for example the bowmen.

Slingers are really nice frontline units, they're cheap and thus expendable. Any enemy attacking them is either ending up in the tile they attacked from or in the tile they attacked (wheter the slinger dies or retreats), putting itself right in the line of fire of all the other slingers.

When upgraded to crossbows they are just overpowered. Crossbows usually survive melee attacks from units of their era. So they either retreat or take damage, but they don't die. All you need is 1 cavalry to actually take the cities, a line of crossbow slingers is going to kill almost anything.

This make me wonder about... retreating gattling guns and machine guns? Hmmm...
 
I just completed a win today with the Inca on the Highlands map with a Tech victory and could have won the game with a Domination victory, too, most likely. The key in this is building all my cities next to mountains and then all of them have observatories in them. I made good tech progress and was able to brush off early attacks and then when I got to the right tech level, I started kicking ass everywhere. I think it is good to wait until you have artillery researched when on the Highlands map and bombers, too, so you can fire over all the mountains. I used mountain choke points to funnel attackers into kill zones and then smashed open thier cities with little fear of counter attack to my arty...
 
The problem I have with slingers is that I hardly have time to build any before they are obsolete. I build maybe 1 or 2 in a game.

Beyond that, their withdraw ability can be a lifesaver, or it can be really annoying. If you put a rifleman on a hill because you want him to block the enemy, that doesn't work very well if he withdraws to another tile.

Luckily the Inca are so awesome otherwise that it doesn't matter if I don't build any slingers.
 
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