Lumpyacidfish
Warlord
- Joined
- Jan 23, 2021
- Messages
- 151
Creating currencies like you can create religions, and currencies get stronger or you enforce it through underhanded means and whoever's currency is the only one used wins the game
the nuances
currencies can be backed in luxary or strategic goods, multiple ones or just a single one.
currencies can be backed by nothing if you are willing to force people to accept it using world congress, cultural supremacy, or people being afraid of you militarily
currencies function like religions in the way you select them and also you can tack on ways they work like interest rates, way its printed, and how its printed which will be translated into the bonuses it gives you
they can be founded super early or super late and when ever you want and it can be changed at the penalty of huge economic instability (people using your currency will face it too)
works like ideology where you can be pressured into changing yours and every time its changed your economic victory gets set back by a lot
currencies can be tied to other things other than resources (if you have unbacked fiat)
and future tech for currencies can lead you into crypto and culture trees can lead you into cashless society
and it can be creative too like new super future material for future cash based societies or super future culture ultra high trust society where it's back too barter
new techs for all of this, ancient era everyone starts with barter until writing
ideologies like freedom give you central banking while autocracy or order give you state banking
the nuances
currencies can be backed in luxary or strategic goods, multiple ones or just a single one.
currencies can be backed by nothing if you are willing to force people to accept it using world congress, cultural supremacy, or people being afraid of you militarily
currencies function like religions in the way you select them and also you can tack on ways they work like interest rates, way its printed, and how its printed which will be translated into the bonuses it gives you
they can be founded super early or super late and when ever you want and it can be changed at the penalty of huge economic instability (people using your currency will face it too)
works like ideology where you can be pressured into changing yours and every time its changed your economic victory gets set back by a lot
currencies can be tied to other things other than resources (if you have unbacked fiat)
and future tech for currencies can lead you into crypto and culture trees can lead you into cashless society
and it can be creative too like new super future material for future cash based societies or super future culture ultra high trust society where it's back too barter
new techs for all of this, ancient era everyone starts with barter until writing
ideologies like freedom give you central banking while autocracy or order give you state banking
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