CivCube
Spicy.
- Joined
- Jan 15, 2003
- Messages
- 5,824
I'm pawing through my 4th Edition books again and getting the gumption. Let's first give a shout-out to Rub'Rum for the Space game he ran a while ago. While it petered out in the end, it's still a good thread.
This thread is as much brainstorming and consensus building as a potential sign-up. What would you like to see in roleplaying something? What kind of stories do you go for? Themes? Characters? Do you like pure roleplaying or are you a combat kind of person? It's all good in this thread.
What is GURPS? Sounds like children's yogurt.
GURPS stands for Generic Universal RolePlaying System. It's a pretty clean set of rules that lives up to its name. I also like it because it bases much of its content on real-world folklore and literature. What's especially nice is that you the player don't need to buy any books (although you could if you want to) or even read much of GURPS Lite (although, again, you could). This frees things up for more roleplaying while still staying grounded in solid mechanics.
Roll 3 regular dice. If you roll under your skill number, you succeed. If you succeed on such a skill roll when attacking, roll again for damage. That's the core of it.
Combat is also really nice; since everything's broken up into one-second actions, you can easily sprinkle a few rounds here and there without interrupting the story. It's not like D&D where you have to devote your evening to slaying a few mooks. Speaking of mooks, this guy has a good website for combat examples: http://www.themook.net/rpg/examples/
Don't play-by-post games usually fade out?
People have lives. The same thing happens offline too. I think it'd be best to get a consensus on what people want before jumping in too fast. Basically, I'd like to get a good foundation for the following:
The setting, or at least the genre. I'm tempted to rope a couple Mafia game hosts in for ideas. But we can make this as mundane or as wacky as possible.
Not biting off more than people can chew: I'd prefer to run through a couple game examples (character creation, combat) before going into a true session. That can easily happen in this thread too. Feel free to walk through something if you want or over PM.
When people can post or meet: If we go far enough to an actual group, I'll try to check the game thread a couple times every day to update things. I'm also not opposed to running over virtual tabletop once a week. Whatever people are okay with, as long as they're willing to be consistent.
This thread is as much brainstorming and consensus building as a potential sign-up. What would you like to see in roleplaying something? What kind of stories do you go for? Themes? Characters? Do you like pure roleplaying or are you a combat kind of person? It's all good in this thread.
What is GURPS? Sounds like children's yogurt.
GURPS stands for Generic Universal RolePlaying System. It's a pretty clean set of rules that lives up to its name. I also like it because it bases much of its content on real-world folklore and literature. What's especially nice is that you the player don't need to buy any books (although you could if you want to) or even read much of GURPS Lite (although, again, you could). This frees things up for more roleplaying while still staying grounded in solid mechanics.
Roll 3 regular dice. If you roll under your skill number, you succeed. If you succeed on such a skill roll when attacking, roll again for damage. That's the core of it.
Combat is also really nice; since everything's broken up into one-second actions, you can easily sprinkle a few rounds here and there without interrupting the story. It's not like D&D where you have to devote your evening to slaying a few mooks. Speaking of mooks, this guy has a good website for combat examples: http://www.themook.net/rpg/examples/
Don't play-by-post games usually fade out?
People have lives. The same thing happens offline too. I think it'd be best to get a consensus on what people want before jumping in too fast. Basically, I'd like to get a good foundation for the following:
The setting, or at least the genre. I'm tempted to rope a couple Mafia game hosts in for ideas. But we can make this as mundane or as wacky as possible.
Not biting off more than people can chew: I'd prefer to run through a couple game examples (character creation, combat) before going into a true session. That can easily happen in this thread too. Feel free to walk through something if you want or over PM.
When people can post or meet: If we go far enough to an actual group, I'll try to check the game thread a couple times every day to update things. I'm also not opposed to running over virtual tabletop once a week. Whatever people are okay with, as long as they're willing to be consistent.