Manfred Belheim
Moaner Lisa
- Joined
- Sep 11, 2009
- Messages
- 8,846
Ask Maiq, but it seemed fairly squarely aimed at Thunderfall to my reading.Who is the "YOU" in your post?
Ask Maiq, but it seemed fairly squarely aimed at Thunderfall to my reading.Who is the "YOU" in your post?
That's odd. On mobile or desktop?Most of the times I click on a link to the site or a particular book, it times out. I don't think the problem is on my end as this has happened from different locations and networks (and browsers).

This is why they call it slop, man. If a real artist turned in a book riddled with inconsistencies between art elements and character design on every page they'd get fired.Now a Civ related book!
A boy entering the wonderful world of Sid Meier's Civilization!
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Jeff's Civilization Adventure | PictureBooks.io
A personalized picture book story created with PictureBooks.iopicturebooks.io
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If you expect 0 inconsistencies, then of course you will be disappointed.
If you want to achieve 100% accuracy, the tool can do that as well, but it requires more detailed prompts from user and some image regeneration efforts. For example, if you want the Civ game box to look exactly the same on all pages, then I could have provided it a very detailed description for the item. It’s just that it’s not worth the effort to do that, as it’s not something a kid would notice or care about.
Can you list out some of the inconsistencies?
A game box for Sid Meier's Civilization
A photograph of the vintage, slightly worn cardboard game box for the PC game "Sid Meier's Civilization" by MicroProse. At the top center, in blue text, are the words "Sid Meier's". Below that, in large, gold, block letters with a black outline, is the title "CIVILIZATION". Underneath the title, in black text, is the phrase "Build An Empire To Stand The Test Of Time". The central artwork is a diorama-style illustration showing a cross-section of the earth. Above ground is a beige, paper-model city skyline featuring a mix of modern skyscrapers and classical buildings like a Greek temple, under a pale sky. Below ground, in a sandy excavation pit, are classical ruins including a large bust of a Roman head, fallen fluted columns, and a small temple structure. The bottom right corner features the red and orange "MICRO PROSE" logo. The edges and corners of the box show signs of wear, scuffing, and creases.
Capability is there to generate the game box more accurately. Just didn't find it worth to do it. Right now for the game box, it just has a simple description.
I am not looking to publish the book and sell to people on Amazon, so they don’t need to be perfect with zero inconsistency.
that's how I'd do it, but generation costs would be higher as you'd need a lot more images for each book.I’m not well-versed on the technical side of things but I don’t understand why it would not be better overall to have a two-step generation process where it creates a “sprite layer,” that is, main focus objects that appear in every/most scenes, generated once and adapted, and a background layer generator that is generated individually for each page.
Presumably this would take away some of the consistency problems since the same object is used/adjusted for each page.