Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,264
Playing vanilla, because GS just added some more frustration.
Continents, (had the same problem with Pangaea though) NO CITY STATES, NO BARBS, young world, abundant resources, "fair" start (to increase the odds to have a natural wonder near my capital), rainy, temperate, ROME, standard size map (8 players). [EDIT : Deity, because why not]
No matter what I fall behind in science when I should catch up. (Middle-Age) I build campuses, libraries, I even rush a little bit more the universities than I did before, I'm building cities where I can even in sub-optimal places because anyway there's no room for more than 4 decent cities usually, but everything takes eons to build in those, they have basically and obviously no visible effect while I should start to catch up.
And it's the same in multiplayer : oddly enough I'm often first in science during the early game, but soon I fall behind hard and quit. Like I'm at 50 science beakers and the leader has 170+, increasing dramatically every single turn.
I don't understand anything to science in this game. I realize that was my problem all along, hence I didn't like it too much and could rate it like 4/10. I'm trying. Every single time I say to myself : let's begin a game all over and be very aware of what I do : for example, I do think that expanding is important, yet I don't find enough space to expand, even friggin CS DISABLED. I usually stop expanding after my fourth city or so, when the AI has four cities as well, and then it's too late when I realize that the AI is either overexpanded or über tall. (like in my last game : I was south, scythia middle and brazil north, scythia expanded crazy and brazil has billions citizens but only 3 cities.
Anyway I don't think it's of use to give particular examples. It's always the same. I really don't understand the science game in Civ6.
Continents, (had the same problem with Pangaea though) NO CITY STATES, NO BARBS, young world, abundant resources, "fair" start (to increase the odds to have a natural wonder near my capital), rainy, temperate, ROME, standard size map (8 players). [EDIT : Deity, because why not]
No matter what I fall behind in science when I should catch up. (Middle-Age) I build campuses, libraries, I even rush a little bit more the universities than I did before, I'm building cities where I can even in sub-optimal places because anyway there's no room for more than 4 decent cities usually, but everything takes eons to build in those, they have basically and obviously no visible effect while I should start to catch up.
And it's the same in multiplayer : oddly enough I'm often first in science during the early game, but soon I fall behind hard and quit. Like I'm at 50 science beakers and the leader has 170+, increasing dramatically every single turn.
I don't understand anything to science in this game. I realize that was my problem all along, hence I didn't like it too much and could rate it like 4/10. I'm trying. Every single time I say to myself : let's begin a game all over and be very aware of what I do : for example, I do think that expanding is important, yet I don't find enough space to expand, even friggin CS DISABLED. I usually stop expanding after my fourth city or so, when the AI has four cities as well, and then it's too late when I realize that the AI is either overexpanded or über tall. (like in my last game : I was south, scythia middle and brazil north, scythia expanded crazy and brazil has billions citizens but only 3 cities.
Anyway I don't think it's of use to give particular examples. It's always the same. I really don't understand the science game in Civ6.