Moutardentube
Chieftain
- Joined
- Feb 10, 2013
- Messages
- 36
I played CTP2 and Civ5 before and had a lot of success with war. But I just don't get the Civ4 combat system.
First, I play on RoM:AND because the first time I thought "I'm going to attack this city" in vanilla it was defended with so much units I couldn't see the entire list and it didn't make any sense (an entire army in a size 2 city, really?)
So I'm playing with a 6 units per tile limit and I'm on war against some civilization. It's the renaissance era and we're still fighting with Macemen and the guys with 13 power that get a bonus when attacking cities (I don't have the english version of the game), while I'm having an advantage thanks to the unit with archaic rifles and 15 power.
I defended the tiles around my city the nearest of its border and I decided to start fighting on his lands, and eventually get a city or two. But, while I'm still inside my borders, he seems to be able to attack me out of the fog of war. Can he actually travel more than 1 tile per turn because his own roads only cost him half a movement point? I don't get how I am supposed to counter this.
Then, because he uses quite a lot of heavy pikemen, I built a hefty number of macemen. But what's the point of having units effective against melee fighters when I can build Crusaders that get 15 power (more than 1.5 times the power of macemen) plus a bonus against cities and a free Warlord? It seems I could only build overpowered units while not caring about the fact more modest units get bonuses against others.
Still, I have a Macemen with so many promotions it takes 3 rows to display them. Is it realistic when a units has 3 times its base power? Well, it's the only thing that leaves me at an advantage when I attack because I find the game to be heavely weighted towards defense. The guy has catapults to take my city's defenses down, and I could destroy them with War elephants, so he protects them with Pikemen. Then I could kill his pikemen with Macemen, so he protects his pikemen protecting his catapults with Bowmen. And even if I attack with a unit that is not completely obliteraded by his, say an other Bowmen, if he is on a forest or hills tile it's not even worth trying.
And talkins about siege weapons, I don't understand what's happening when they attack units in my city like 15 times in a single combat animation while my men don't even it them before they retreat. Aren't they meant to just take defenses down?
Well I hope someone can enlighten me, because everything else about the game is great but I ragequit too often when I get attacked out of nowhere in my own territory, while my only unit looking able to do something else than defending on a forest tile besides a river is my overpowered Macemen with his of promotion and a Warlord supporting him.
First, I play on RoM:AND because the first time I thought "I'm going to attack this city" in vanilla it was defended with so much units I couldn't see the entire list and it didn't make any sense (an entire army in a size 2 city, really?)
So I'm playing with a 6 units per tile limit and I'm on war against some civilization. It's the renaissance era and we're still fighting with Macemen and the guys with 13 power that get a bonus when attacking cities (I don't have the english version of the game), while I'm having an advantage thanks to the unit with archaic rifles and 15 power.
I defended the tiles around my city the nearest of its border and I decided to start fighting on his lands, and eventually get a city or two. But, while I'm still inside my borders, he seems to be able to attack me out of the fog of war. Can he actually travel more than 1 tile per turn because his own roads only cost him half a movement point? I don't get how I am supposed to counter this.
Then, because he uses quite a lot of heavy pikemen, I built a hefty number of macemen. But what's the point of having units effective against melee fighters when I can build Crusaders that get 15 power (more than 1.5 times the power of macemen) plus a bonus against cities and a free Warlord? It seems I could only build overpowered units while not caring about the fact more modest units get bonuses against others.
Still, I have a Macemen with so many promotions it takes 3 rows to display them. Is it realistic when a units has 3 times its base power? Well, it's the only thing that leaves me at an advantage when I attack because I find the game to be heavely weighted towards defense. The guy has catapults to take my city's defenses down, and I could destroy them with War elephants, so he protects them with Pikemen. Then I could kill his pikemen with Macemen, so he protects his pikemen protecting his catapults with Bowmen. And even if I attack with a unit that is not completely obliteraded by his, say an other Bowmen, if he is on a forest or hills tile it's not even worth trying.
And talkins about siege weapons, I don't understand what's happening when they attack units in my city like 15 times in a single combat animation while my men don't even it them before they retreat. Aren't they meant to just take defenses down?
Well I hope someone can enlighten me, because everything else about the game is great but I ragequit too often when I get attacked out of nowhere in my own territory, while my only unit looking able to do something else than defending on a forest tile besides a river is my overpowered Macemen with his of promotion and a Warlord supporting him.