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I don't know what all the fuss was about. I am really enjoying Civ7

Stomper66

Warlord
Joined
Jan 9, 2018
Messages
248
I thought i'd create this thread to give the game a mini review.
Ive played Civ5, 6 and beyond earth, but I held off on Civ7 because I did not like the marketing campaign, civ switching and civs available.
I was also put off by the bad reviews but 7 months on and a bit of free time right now I picked it up discounted and thought id give it a try.
I still am not on board on the civ switching so I am just playing a games in one era, selecting civs and leaders relevant to that era and civ for immersion.
I do know that I started playing the day the last pitch came out and i do understand improvements have been made.
It is also a limited first impression as Ive only played two antiquity games with Greece and Rome.
I've broken it down into the good and the bad, but it is mostly positive and I am enjoying the game a whole lot more than I did first playing civ6.

The Good
Immersion - Just playing antiquity the game is incredibly immersive, I really like the soundtrack, unique units and building design, really making you feel like your in that era.

Map design and city spacing - Building your city is fun and reminds me a lot of the city lights mod from civ6. I like how every civs gets unique infrastructure and advantages to building their historic wonder. The map has tons of space and it feels really nice having pitched battles on open plains or taking your scout through a rainforest river.

Combat- I really like the combat animations when you attack a unit, as they continue fighting when you end the turn. I don't really like the player attack mechanic. At the moment it feels like an intricate combat animation to attack but quick movement when the player attacks you. I would prefer the same animation where you can look at where you are being attacked and click to skip. When you destroy a unit as well it also looks like the are being knocked over by a wave rather than being destroyed. Overall though great combat animations when you are attacking.

Pacing- In 5 and 6 the production is too long compared to the era pacing eg in 5 It would be common to train longbow-men and knights just to be fighting musket men and gatling guns. I am glad that 7 has lowered the production costs so you can field huge armies from the start of the era. I also like it how you can grow a metropolis in antiquity and no longer are waiting 20 turns to build a national monument.

Direction- I actually like the victory paths as you can have a game plan from the very start. Maybe its because im playing one era i have a goal that I don't get bored pursuing. I also like the choices that are presented that are civ specific as again its great for immersion.

Civ diversity - Ive only played 2 games but my Greece game was hugely different from my Rome game. I like it how each civ gives you an opportunity to play in a different way, and that civs have been designed to pursue certain victory paths.

The Bad

Civ switching - as mentioned previously I don't want to lead 3 civs with one leader that's not really historically linked. I hope that eventually we can play nations like England, France, Japan etc in 3 different eras but if not I am content playing one era games.

More Civs than leaders - There are some civs that I've really wanted to play in antiquity like Carthage and Maya but I can't find a leader that is historically appropriate for these civs. The leader animations are nice but if they take up so much of the time and budget are they really necessary? I think they look nice in trailers and make good first impressions but get old fast, are very demanding on graphics cards and become a bit of a nuisance. When the tutorial screen appears 3 beutiful pieces of artwork pop up in a dynamic way. If they would have used this artwork for the leaders and their reactions I think this would have looked really good and allowed every civ to have a leader. Its done now but maybe this could be done with a mod.

Civ balancing - At the moment it feels as though every civ is good at everything and great at some things. It would be nice to see civs given a nerf and a buff at the same time for a more unique and challenging game experience. Civ6 did this with Mali (more gold/ less production on mines) and Moari (resource bonuses but can't be harvested). They could do something like decimation for Rome where you lose a unit if the adjacent unit is destroyed, but the legions then get a combat bonus. Just give more civs strengths and weaknesses i suppose to improve strategy.

That's my take on the game so far anyway I thought Id get instant buyers remorse but I have been pleasantly surprised. I don't really feel like I am playing a civ game though. At the moment the game is really reminding me of age of empires 2. I think its because the map style and city layouts are reminding me of that game and I am just playing one era. That game had awesome scenarios though and I think that this game could be known for the best great scenarios in the franchise if it went in that direction. More concentrated maps with historical cities and large pitched battles is what the game is made for. I don't know how popular scenarios are though compared to a complete play through.

Anyway mostly positive and Im glad i eventually got it. I do hope the game has just had a rocky first year (they're in good company) and can keep improving it and releasing content over the next two or three years.
 
Welcome to Civ7!

I’ve played enough now to say I agree this is a great game. The naysayers may have led you astray as they wanted the game perfect from the start, but hey look at Humankind when it came out. You couldn’t get through a game with out crash after crash and things not working in many areas. Civ7 was much superior to this and frankly many others, where I have been an Alpha tester for other game companies.

I won’t repeat all the kudos you gave here, but whole heatedly agree. Except for first game, ever since I have played at Deity and find it challenging, engrossing and always want just one more turn.

My persona is up to level 41 (yes, I know many others are already maxed at 50), and I still like to just play for fun. I enjoy all you have mentioned, and love the different map choices, length adjustment for eras, and really you can turn off and on so many happenings that your nation will go through, need or avoid.

Having played and even alpha tested Humankind before release, I guess I got used to Civ switching and find it interesting and nice to try out someone with a better strength in a new era. If I can I usually switch to someone suited to what suits the result of the last era… i.e. if a good warmonger game in Antiquity, use Mongols to continue that vein.

Anyway, enjoy and so much more awaits for you to discover and the mementos will become more and more powerful and don’t forget to change them between era’s.
 
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The naysayers may have led you astray as they wanted the game perfect from the start
Strawman argument.
Noone demanded a perfect game from the start, and most were used to the precedent of civ 5 and civ 6 releasing less than stellar versions initially.

This game however is on another level dogcrap wise, and the player numbers reflect this.
You can't claim that this is due to "nay sayers", as all "objective" metrics currently suggest that this is a pretty dogshit game enjoyed by just a small minority.

Its not wrong to like the game if you do enjoy it, but please, don't point fingers at "naysayers".

Moderator Action: Edited the post to conform to forum rules without changing meaning. Please be respectful and civil in your response. leif
 
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Yeah, I am enjoying the game, but I definitely can see what the fuss is about. I know we all wish the gameplay loop and balance was all in better shape, and they're narrowing in on that now. but also fully understand there's a group of people who are probably never going to like the game due to some of the decisions they made.
 
Well, I have 560 hours in Civ7 and clearly enjoy it, but I see the reason for fuss as well. Abrupt age transition even in current form is kind of reverse of "one more turn" - in a game where people play past victory conditions to finish what they started, the game cuts twice in the middle not letting finishing what players started.

Still it's a good game and I expect to evolve further to greatness. No civ games is without flaws and it doesn't prevent us from playing them.
 
"In a game where people play past victory conditions to finish what they started, the game cuts twice in the middle not letting finishing what players started."

This says it all, for me!
 
I have more than 1000 hours in this game (and I rotate between Victoria 3, AC Shadows,, CS2 and Dota2), I must say this game already gave back my moneys worth (Founders edition and all) but of course, still craving for more civs, leaders, and refinements.
 
I thought i'd create this thread to give the game a mini review.
Ive played Civ5, 6 and beyond earth, but I held off on Civ7 because I did not like the marketing campaign, civ switching and civs available.
I was also put off by the bad reviews but 7 months on and a bit of free time right now I picked it up discounted and thought id give it a try.
I still am not on board on the civ switching so I am just playing a games in one era, selecting civs and leaders relevant to that era and civ for immersion.
I do know that I started playing the day the last pitch came out and i do understand improvements have been made.
It is also a limited first impression as Ive only played two antiquity games with Greece and Rome.
I've broken it down into the good and the bad, but it is mostly positive and I am enjoying the game a whole lot more than I did first playing civ6.

The Good
Immersion - Just playing antiquity the game is incredibly immersive, I really like the soundtrack, unique units and building design, really making you feel like your in that era.

Map design and city spacing - Building your city is fun and reminds me a lot of the city lights mod from civ6. I like how every civs gets unique infrastructure and advantages to building their historic wonder. The map has tons of space and it feels really nice having pitched battles on open plains or taking your scout through a rainforest river.

Combat- I really like the combat animations when you attack a unit, as they continue fighting when you end the turn. I don't really like the player attack mechanic. At the moment it feels like an intricate combat animation to attack but quick movement when the player attacks you. I would prefer the same animation where you can look at where you are being attacked and click to skip. When you destroy a unit as well it also looks like the are being knocked over by a wave rather than being destroyed. Overall though great combat animations when you are attacking.

Pacing- In 5 and 6 the production is too long compared to the era pacing eg in 5 It would be common to train longbow-men and knights just to be fighting musket men and gatling guns. I am glad that 7 has lowered the production costs so you can field huge armies from the start of the era. I also like it how you can grow a metropolis in antiquity and no longer are waiting 20 turns to build a national monument.

Direction- I actually like the victory paths as you can have a game plan from the very start. Maybe its because im playing one era i have a goal that I don't get bored pursuing. I also like the choices that are presented that are civ specific as again its great for immersion.

Civ diversity - Ive only played 2 games but my Greece game was hugely different from my Rome game. I like it how each civ gives you an opportunity to play in a different way, and that civs have been designed to pursue certain victory paths.

The Bad

Civ switching - as mentioned previously I don't want to lead 3 civs with one leader that's not really historically linked. I hope that eventually we can play nations like England, France, Japan etc in 3 different eras but if not I am content playing one era games.

More Civs than leaders - There are some civs that I've really wanted to play in antiquity like Carthage and Maya but I can't find a leader that is historically appropriate for these civs. The leader animations are nice but if they take up so much of the time and budget are they really necessary? I think they look nice in trailers and make good first impressions but get old fast, are very demanding on graphics cards and become a bit of a nuisance. When the tutorial screen appears 3 beutiful pieces of artwork pop up in a dynamic way. If they would have used this artwork for the leaders and their reactions I think this would have looked really good and allowed every civ to have a leader. Its done now but maybe this could be done with a mod.

Civ balancing - At the moment it feels as though every civ is good at everything and great at some things. It would be nice to see civs given a nerf and a buff at the same time for a more unique and challenging game experience. Civ6 did this with Mali (more gold/ less production on mines) and Moari (resource bonuses but can't be harvested). They could do something like decimation for Rome where you lose a unit if the adjacent unit is destroyed, but the legions then get a combat bonus. Just give more civs strengths and weaknesses i suppose to improve strategy.

That's my take on the game so far anyway I thought Id get instant buyers remorse but I have been pleasantly surprised. I don't really feel like I am playing a civ game though. At the moment the game is really reminding me of age of empires 2. I think its because the map style and city layouts are reminding me of that game and I am just playing one era. That game had awesome scenarios though and I think that this game could be known for the best great scenarios in the franchise if it went in that direction. More concentrated maps with historical cities and large pitched battles is what the game is made for. I don't know how popular scenarios are though compared to a complete play through.

Anyway mostly positive and Im glad i eventually got it. I do hope the game has just had a rocky first year (they're in good company) and can keep improving it and releasing content over the next two or three years.
I wanted to hate it. I started playing Civ 1 when I was 8. I've played all of them. Even the off shoot Call to Powers by Activision. I thought Ages and switching civilizations sounded really dumb. I really didn't like it the first time I transitioned and I lost multiple units. I was also one turn away from taking over a city and it was like it never happened. Once I learned how to prevent this it wasn't as bad. Once the patch came out to make the age transitions much more smooth, then I really liked the game. Civ 4 was probably the last game I put in a ton of hours on. I played a lot of 5 and 6, but I didn't love them. I like playing the current version of Civ 7 more than 5 or 6.
 
I wanted to hate it. I started playing Civ 1 when I was 8. I've played all of them. Even the off shoot Call to Powers by Activision. I thought Ages and switching civilizations sounded really dumb. I really didn't like it the first time I transitioned and I lost multiple units. I was also one turn away from taking over a city and it was like it never happened. Once I learned how to prevent this it wasn't as bad. Once the patch came out to make the age transitions much more smooth, then I really liked the game. Civ 4 was probably the last game I put in a ton of hours on. I played a lot of 5 and 6, but I didn't love them. I like playing the current version of Civ 7 more than 5 or 6.
I like it that if you have a huge army you get an epic war going right at the start of the new age, and rather than taking a city within 10 turns you can instead prepare for a huge invasion or defense in the next age. I did a playthrough as the Han with Confucius and turned into the Ming and that was very smooth. Same tactics (ranged infantry in close formation) same wall (but improved) and same science emphasis. I think it was because I was essentially playing China in different ages and felt connected to the culture and history.

If I was to do the same with Greece/Bulgaria/Russia or Maya/Inca/Mexico I don't feel as connected as the cultures and geographies are so far apart it feels random. I think that rather than new mechanics (which they're are a boat load of) they should introduce new civs to bridge the gaps so that we feel like we are playing nations in three different eras eg Anglo Saxons/England/Britain with fortified infantry specialism or Heian/Edo/Meiji with early and late Samurai.

National or Regional civs Id class as complete (as in you can play this nation in 3 eras) are as follows;

USA: Mississipian ,Shawnee, American
China: Han, Ming, Qing
India: Mauryan, Chola, Mughal
Iraq/Iran: Persia/Assyria, Abbasid, Qajar
Indo China: Khmer/ Vietnam/ Siam

I know im lumping some countries together when they could have their own unique civs. I'm just naming the civ orders where I would find a smooth transfer into each era. I'd love every nation to be represented in each era I just think the favourites like England, Japan, France, Russia etc should be prioritised to complete the chains.
 
I see the problems with the game but I like to remain optimistic
 
"I dont know what the fuss is about" and then proceeds to describe a large part of the "fuss" and concludes it's only mostly positive. Funny.
Bro when the games on the ropes and the new patch is released i buy the game and make a positive thread with my personal opinion on what's working and what can be improved. Where did I say ONLY mostly positive? There's pros and cons from someone's personal opinion that's how reviews work.
 
"Apart from the sanitation, the medicine, education, wine, public order, irrigation, roads, the fresh water system, and public health ... what have the Romans ever done for us?"

Jokes aside, you indeed kind of answered your own question. The negatives you listed are valid, and to many they outweigh the positives while having an even longer list of negatives - hence the "fuss". This line alone can be a deal-breaker to some:
I don't really feel like I am playing a civ game though.
That being said, don't let it take away from your own personal enjoyment of the game.
 
I like it that if you have a huge army you get an epic war going right at the start of the new age, and rather than taking a city within 10 turns you can instead prepare for a huge invasion or defense in the next age. I did a playthrough as the Han with Confucius and turned into the Ming and that was very smooth. Same tactics (ranged infantry in close formation) same wall (but improved) and same science emphasis. I think it was because I was essentially playing China in different ages and felt connected to the culture and history.

If I was to do the same with Greece/Bulgaria/Russia or Maya/Inca/Mexico I don't feel as connected as the cultures and geographies are so far apart it feels random. I think that rather than new mechanics (which they're are a boat load of) they should introduce new civs to bridge the gaps so that we feel like we are playing nations in three different eras eg Anglo Saxons/England/Britain with fortified infantry specialism or Heian/Edo/Meiji with early and late Samurai.

National or Regional civs Id class as complete (as in you can play this nation in 3 eras) are as follows;

USA: Mississipian ,Shawnee, American
China: Han, Ming, Qing
India: Mauryan, Chola, Mughal
Iraq/Iran: Persia/Assyria, Abbasid, Qajar
Indo China: Khmer/ Vietnam/ Siam

I know im lumping some countries together when they could have their own unique civs. I'm just naming the civ orders where I would find a smooth transfer into each era. I'd love every nation to be represented in each era I just think the favourites like England, Japan, France, Russia etc should be prioritised to complete the chains.
I just did the Benjamin Franklin ( Mississippi, Shawnee, American) last week. I was on Deity and I was 5 turns away from a science victory, but I lost to an economic victory.
 
I'm happy for people who enjoy the game they bought.
But what do you mean you don't know what the fuss is about?
It's in the review you wrote...

This is like going to a restaurant where all your friends said the food was dry.
You try it and you conclude the food is dry.
But maybe you still enjoyed it, which is good!
But then you go back and say... man... I have no idea what they're complaining about.

Surely this is common sense?
 
The fuss is the mixed steam reviews, low player count, youtube negative videos and refusal by alot of the fan base to even buy the game.

Im trying to help out and say the positives and negatives. There's loads i really like about the game, like the civs have been detailed more than ever with gameplay, wonders, unique quarters, improvements,social policies etc. There's stuff that does my head in like not having a leader or 2 connecting civs that fit in with civs that have otherwise been thoroughly designed.

Its more like going to a restaurant where the owners insist on serving food in an order that's not going to be popular, but im saying that the food is good but the order is still weird, and that the food/order can be improved in certain ways.
 
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Have they added bigger maps and a worldbuilder for the game? Im waiting to buy for that reason
 
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