Dido:
10 strength, 2 moves.
1-2 first strike(s).
Can attack multiple times per turn.
+1 visibility.
100% withdrawal rate.



-50% collateral damage.
+50% strength.
+33% city attack.
+33% vs melee units.
+33% vs gunpowder units.
I'm barely out of the prehistoric era, and I have a literally immortal unit that is easily four times as powerful as a regular soldier, plus first strikes, wider visibility, immune to collateral, and can attack multiple times per turn.
Not to seem pushy, but why aren't heroes optional?
10 strength, 2 moves.
1-2 first strike(s).
Can attack multiple times per turn.
+1 visibility.
100% withdrawal rate.




-50% collateral damage.
+50% strength.
+33% city attack.
+33% vs melee units.
+33% vs gunpowder units.
I'm barely out of the prehistoric era, and I have a literally immortal unit that is easily four times as powerful as a regular soldier, plus first strikes, wider visibility, immune to collateral, and can attack multiple times per turn.
Not to seem pushy, but why aren't heroes optional?