A 25% defensive bonus sounds nice, but in my experience, if my core cities are under significant attack, I'm probably losing anyway. That comes at the cost of windmills. Two production isn't huge, but it's something. 10% production on buildings is a nice boost, and less time spent on buildings is more time for units.
The engineer is the kicker for me. That's another two production (though at the cost of a tile) and great person points, running through whatever multipliers you have. With Freedom specialists are amazing, eating less, being happier, spawning faster great people, and with increased production; throw in some rationalism for good measure.
A hill that I build on is a 2 food, 1 hammer tile, so relative to a mine there I'm trading 3 hammers for 2 food. If I'd go on a grassland instead, that's trading 2 food for 1 hammer. That makes the hill even more expensive.
Am I missing something in terms of how I'm valuing the production? Would moving from Immortal to Deity make it worthwhile somehow?
The engineer is the kicker for me. That's another two production (though at the cost of a tile) and great person points, running through whatever multipliers you have. With Freedom specialists are amazing, eating less, being happier, spawning faster great people, and with increased production; throw in some rationalism for good measure.
A hill that I build on is a 2 food, 1 hammer tile, so relative to a mine there I'm trading 3 hammers for 2 food. If I'd go on a grassland instead, that's trading 2 food for 1 hammer. That makes the hill even more expensive.
Am I missing something in terms of how I'm valuing the production? Would moving from Immortal to Deity make it worthwhile somehow?