AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 3,044
In the trailers it looked like it was definitely a thing, but the more I look into gameplay, the more it looks like a visual style with minimal gameplay implications. It's basically cliffs, like we had in Civ 6, but on land.
For instance, in the examples below. The cliffs will block movement through the tiles (and stops melee from attacking an adjacent ranged unit), but the height is just a visual trick.
Similar to cliffs in Age of Empires giving the impression of height (though that's fully 2d):
There's another video of a unit attacking another which seems to be on a slightly lower terrain level, but there's no indication of it affecting combat results, which tells me it's just visual.
Is there contradicting evidence?
Bummer...
For instance, in the examples below. The cliffs will block movement through the tiles (and stops melee from attacking an adjacent ranged unit), but the height is just a visual trick.
Similar to cliffs in Age of Empires giving the impression of height (though that's fully 2d):
There's another video of a unit attacking another which seems to be on a slightly lower terrain level, but there's no indication of it affecting combat results, which tells me it's just visual.
Is there contradicting evidence?
Bummer...
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