I don't understand palace jump

blackhalo15

Booby Pie
Joined
Aug 7, 2003
Messages
209
I am trying to do the palace jump thing... I have my palace city on one coast, and my forbidden palace city on the opposite coast, and I built my palace again in a city that was right in the middle, and it only changed the corruption around it, and made way more corruption where my old city was... What do I have to do to keep from getting more corruption?
 
do you use conquests? it has a palace/corruption bug that will be adressed in the next patch.
 
simply because cities which are further away from palaces are more likely to face corruption no matter if the palace has been there before or not.
 
Lol, I'm a bit of a moron, and I don't undersand the article about how corruption works. I probably won't understand it until someone makes an article about it in lamens terms. All I know is, that the farther away the city is, the more corrupt it will be, and the more cities you have, the more corrupt they will be.
 
Right now, this is the simplest I can explain it:

If you're playing Conquests, you're utterly screwed until a patch. Don't even build an FP. Just enjoy the productive area around your Palace, because that's all you're getting.

If you're using the Van/PTW, then the 'Palace Exploit' is this: have more cities closer to the FP than the Palace. You still wind up with massive corrupt areas, but they're not as corrupt, so on an empire wide basis, you get more gold.

To be honest, I'm not sure I understand the theory myself, but if you want to read first hand what the material benefits are, then I heartily suggest this thread:
http://forums.civfanatics.com/showthread.php?s=&threadid=65579
 
Originally posted by blackhalo15
All I know is, that the farther away the city is, the more corrupt it will be, and the more cities you have, the more corrupt they will be.
That's pretty much what causes corruption in a nutshell.
To help minimize corruption you can build courthouses and police stations. Also make your people happy since WLTK Days cut corruption.
 
blackhalo15> When you build a palace, your old palace will vanish. That is why the old cities gets more corruption. You can only have one Palace and one Forbidden Palace.

testdummy653> All four are valid. The cover-all article is the one from Alex (Your first one) which explains the full working of corruption. The 2nd and 3rd are some details of how certain aspect of it works and ways to exploit the formula. The last is just one general way of reducing corruption just like how courhouse and police station does.
 
Read the articles on corruption but I can give some hints on what to look for...

First, understanding that corruption has 3 parts. The first is based on distance and the second is based on rank. Rank is how many cities are closer. The third is how many cities you have total. Communism only has corruption due to numbers of cities but the corruption rate is much higher.

Distance is 1 per tile straight out from your palace and 1.5 diagonal. So, 2 diagonal tiles is worth a distance of 3.

Next, if you had a city at a distance of 3,4,5,6 and 7 then the distance 7 city would have a rank of 5 because it is the 5th city from your palace.

The optimal number of cities a few more cities than when you are able to build a forbidden palace. That is, if you can build an FP at 10 cities then the optimal number of cities is around 12 or so. The optimal number is based on map size and is listed someplace on this board.
 
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