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I dunno what to say about Palace choices...

Stylesrj

Tabitha SEAL
Joined
Jul 7, 2006
Messages
4,311
Location
New LA, Planet Mira
In my recent game, I had declared war on the Sumerians. I conquered them and finally had a front facing good old 'Monty!
Ok, so as I'm building up my Riflemen (soon to be Infantry) to fight 'Monty's Longbowmen, the French build the Apolostic Palace and he gets elected to be the leader.

Ok, so I go to war with Monty. I'm kicking butt... later on, France (under the worst-dressed ruler in the universe) decides to join into the war. I capture a city off Monty that France was after and they're still trying to take over another city that's well defended.
Ok, so it's 2-3 turns into the war and then AP voting thing comes up.
Guess what thing Louis goes for?

"Stop the war against our brother Montezuma"

I thought "WTH?" and voted no.

So anyway, the thing is that, why did France go to war with someone only to try and stop it a few turns later?
Oh the vote failed, but Louis did vote Yes to stop the war. What the heck was the AI thinking? "Oh, I have to pass an AP resolution... uh... let's stop the war, although I've joined into it. And to make things worse, I'll vote yes!"
 
Maybe it was his way of saying, "No I will not do a peacekeeping mission there." :)

This is a bug, as far as I can tell, and one often reported by users. All I can say is.... well, dang. Frustrating, but not much can be done until somebody with programming knowledge addresses it.
 
Its not as bad when they get everyone to sign a defensive pact then declare war unless there intentions were to go to war with everyone without the -2 diplo hit.
 
The question is, will this patch fix only the proposals ("Fixed a bug where AI proposed resolutions that it should never have been voting for"), or will it also fix the case when a different civ proposes "stop the war", but the warmonger still votes "yes"?
 
Well... sometime it is good... b/c sometime AI cannot make peace with each other. I'm in war with Monty righ now. I decide I should not survive... Genocide type... But before I declare war to him, I try to stop the war between Monty and Hatchep. When I talk to Monty, he told me that he want to destroy her, and when I talk to her, she told me to talk to him. Since I was unable to end the war without the UN, I submited to the vote. The egyptian said yes, monty no... but the resolution passed. So sometime the AI try to get out of a war
 
whether or not it's a bug is dependant on the code making the decision.....personally i don't see anything fundamentaly wrong with france's course of action in this.

sometimes you want that 10turn peace treaty to heal up and maneouver troops in for a second push...but the enemy won't broker peace...this is a way to force the issue on them.
 
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