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I feel lost in BNW

Discussion in 'Civ5 - Strategy & Tips' started by Skidude04, Oct 7, 2013.

  1. Skidude04

    Skidude04 Chieftain

    Joined:
    Oct 31, 2012
    Messages:
    8
    I used to do ok with G&K with an ICS playstyle. I just got BNW recently and it feels like I don't even know how to play this game anymore. I feel like I'm just doing poorly with technology choices, it seems like all the wonders were moved around (but not the GL which is rediculous) and I just feel like I don't know what I should be focusing on early game anymore.

    Also, as I move into mid game it feels like I just try to build a ton of building in each city, but I don't know what buildings I should actually build. Are building too many buildings bad?

    Regarding civilizations, I feel like I don't know what each civ's strengths are either. I've tried to win tourism with Brazil, but I just end up falling way behind somehow and I can't seem to get my tourism high..

    Idk, it just gets me down because I feel like I'm totally lost in this game right now. I wish there was some sort of guide for BNW as far as choosing certain tech paths and when and where to build buildings, wonders, etc.

    Can anyone help?
     
  2. Skidude04

    Skidude04 Chieftain

    Joined:
    Oct 31, 2012
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    For more clarification, can anyone make any suggestions on civs and openers? When to go Tradition vs liberty, and policy trees that tend to work well together?
     
  3. Syailendra

    Syailendra Chieftain

    Joined:
    Nov 30, 2011
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    Location:
    south east asian jungle
    wait one moment till fall patch, the strategies will change a lot because of the nerf to consulates policy.
    For now, consulates is OP, as it can be adopted in clasical era, all you need now is to found as many cs as possible and pledge protect, while doing tradition, then open patronage as soon as you get to clasical era.
     
  4. redwings1340

    redwings1340 Chieftain

    Joined:
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    Location:
    Maryland
    The generally agreed upon strongest strategy in BNW is a 3-4 city tradition turtle, which is fine if you like building a small empire and playing the diplomacy game (not diplo victory necessarily, but just interacting with the other civs and building a world), but can be boring at times. Still, on emperor and below (probably immortal too), liberty can still work well (and is what I used my first several games of BNW).

    Whatever strategy you use though:
    -Science is absolutely critical. The tech leader wins about 9/10 games in my experience (barring diplo victory, which is brokenly easy), so make sure that you get in the tech race quickly and stay ahead once you get ahead. It doesn't matter what civ you are. Don't neglect this. Don't even push it off until later unless you have a really good reason to do so.
    -Expand to where your happiness allows, but no more than that. Beyond 3-4 cities, expansion can be pretty slow in the early game. Mid game expansion is still pretty viable in my opinion, although not necessary so I don't always do it. Still, in my Indonesia game I decided to do a fair bit of mid game expansion (to make use of the UA) and that turned out to work in my favor by the end.
    -Build trade routes and use them! Early game internal trade routes are usually better, unless you're playing on deity. Later game I think external trade routes are probably better for wide empires, while internal can work wonders for tall empires, especially if you get the freedom ideology. Make sure you keep an eye on your trade routes at all times, and don't start any trade routes you aren't certain you can protect.
    -I made the same mistake you did with Brazil, and it's an easy one to fall into. Going for a fair bit of tourism, culture, and happiness early really cripples your development, and with a jungle start bias, Brazil really doesn't have much production to begin with. In my game with them I began with piety to help develop a religion and went a ton of happiness and tourism early on, and then got conquered by the Shoshone in the mid-late game 1700s, because I was just kind of in a pitiful position. I think the trick to Brazil is to focus on development first, and then get your tourism to skyrocket later.
    -Conquering everything is no longer as effective, but taking out specific cities for great works and wonders can still be really nice. Gaining cities in peace deals also gives you far less of a diplo hit than conquering them does.
     
  5. Blitz Spearman

    Blitz Spearman Chieftain

    Joined:
    Jul 6, 2013
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    Location:
    Brazil
    I strongly suggest that you start by playing as Poland. Use the extra policies to test the new policy trees, and spam their UB at will as it pays for its own maintenance cost and gives hammers and gold to help you build more from other stuff. Then you can take a look to see what building is helping you more. Poland is so overpowered that you will probably win as high as Emperor (or Prince/King if you never played Emperor) by doing random stuff with little to no strategy. Or at the very least survive until Industrial to get a feel of the new features.
     
  6. Skidude04

    Skidude04 Chieftain

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    So when you say that science is absolutely critical does that basically mean that in most cases I'll want to rush to education? Or just writing with libraries? I guess I just feel like if I invest any time in the bottom of the tree I just fall behind. I'm not even going to talk about how much bad luck I have with war in this game.
     
  7. eewallace

    eewallace Chieftain

    Joined:
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    Agreed that Poland (or maybe Shoshone) would be good civs to start with. Both are powerful and versatile.

    And yes, because science is critical, working quickly toward education is a good idea. Or at least to where you can build the National College. I often neglect the bottom half of the tree in order to do this--although I do like to get my composite bowmen fairly early as they are very useful.

    Also, gold is scarce in the early part of the game, which makes rapid expansion particularly difficult (and makes liberty somewhat less viable as an opener, which is why most people advise starting with tradition). In any event, trade routes and developing and trading luxuries are pretty essential, so doing some diplomacy is pretty vital early in the game, as well.
     
  8. Callonia

    Callonia Chieftain

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    I almost never use consulates, dunno why it's nerfed because it's a popular pick.
     
  9. johnny_rudeboy

    johnny_rudeboy Chieftain

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    It all depends on what civ you are, what type of terrain you have around you and what your goal is.

    Some civs has a UB somewhere in the tech tree so it can be a good idea to get to it asap so you can get the benefits from it. China is one of the stronger ones her. The paper maker gives you gold and science. But to really get the benefit from the UB, build a lot of cities.
    Starting with tradition is always a good idea, even if you plan to have more then 4 cities. An even better idea is to go with Honor next to get the 33% combat bonus and the culture when you kill them. Then switch back to Tradition. Then later on when the other civs have gotten stronger and have an urge for some of your land you are just one SP away from a GG and bonus production when training meele units.

    If you feel lost, then sure, Poland is a flexible civ that can do it all, if you like. But perhaps a more specialised civ would suit you better? Korea and Babylon are good civs get the science win and you can stay at the upper end of the tech tree. Some other civs have an UB in one end of the tree and a UU in the other. They are bit more difficult to play so look it up first before you choose who to play as.
     

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